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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlurMaskFilter_DEFINED
#define SkBlurMaskFilter_DEFINED
// we include this since our callers will need to at least be able to ref/unref
#include "SkMaskFilter.h"
#include "SkScalar.h"
class SK_API SkBlurMaskFilter {
public:
enum BlurStyle {
kNormal_BlurStyle, //!< fuzzy inside and outside
kSolid_BlurStyle, //!< solid inside, fuzzy outside
kOuter_BlurStyle, //!< nothing inside, fuzzy outside
kInner_BlurStyle, //!< fuzzy inside, nothing outside
kBlurStyleCount
};
enum BlurFlags {
kNone_BlurFlag = 0x00,
/** The blur layer's radius is not affected by transforms */
kIgnoreTransform_BlurFlag = 0x01,
/** Use a smother, higher qulity blur algorithm */
kHighQuality_BlurFlag = 0x02,
/** mask for all blur flags */
kAll_BlurFlag = 0x03
};
/** Create a blur maskfilter.
@param radius The radius to extend the blur from the original mask. Must be > 0.
@param style The BlurStyle to use
@param flags Flags to use - defaults to none
@return The new blur maskfilter
*/
static SkMaskFilter* Create(SkScalar radius, BlurStyle style,
uint32_t flags = kNone_BlurFlag);
/** Create an emboss maskfilter
@param direction array of 3 scalars [x, y, z] specifying the direction of the light source
@param ambient 0...1 amount of ambient light
@param specular coefficient for specular highlights (e.g. 8)
@param blurRadius amount to blur before applying lighting (e.g. 3)
@return the emboss maskfilter
*/
static SkMaskFilter* CreateEmboss( const SkScalar direction[3],
SkScalar ambient, SkScalar specular,
SkScalar blurRadius);
SK_DECLARE_FLATTENABLE_REGISTRAR()
private:
SkBlurMaskFilter(); // can't be instantiated
};
#endif
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