blob: 61596daff3e0bc0bcf8204ce1563f6ae18897360 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkShader.h"
#include "SkBitmap.h"
#include "SkRegion.h"
#include "SkString.h"
class SK_API SkBitmapAlphaThresholdShader : public SkShader {
public:
/**
* Creates a shader that samples a bitmap and a region. If the sample is inside the region
* the alpha of the bitmap color is boosted up to a threshold value. If it is
* outside the region then the bitmap alpha is decreased to the threshold value.
* The 0,0 point of the region corresponds to the upper left corner of the bitmap
* Currently, this only has a GPU implementation, doesn't respect the paint's bitmap
* filter setting, and always uses clamp mode.
*/
static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold);
};
|