aboutsummaryrefslogtreecommitdiffhomepage
path: root/include/effects/Sk2DPathEffect.h
blob: 5ebadab0d5da68eb0b5904e3c59b16eb92fca088 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
/*
 * Copyright 2006 The Android Open Source Project
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef Sk2DPathEffect_DEFINED
#define Sk2DPathEffect_DEFINED

#include "SkPath.h"
#include "SkPathEffect.h"
#include "SkMatrix.h"

class SK_API Sk2DPathEffect : public SkPathEffect {
public:
    bool filterPath(SkPath*, const SkPath&, SkStrokeRec*, const SkRect*) const override;

protected:
    /** New virtual, to be overridden by subclasses.
        This is called once from filterPath, and provides the
        uv parameter bounds for the path. Subsequent calls to
        next() will receive u and v values within these bounds,
        and then a call to end() will signal the end of processing.
    */
    virtual void begin(const SkIRect& uvBounds, SkPath* dst) const;
    virtual void next(const SkPoint& loc, int u, int v, SkPath* dst) const;
    virtual void end(SkPath* dst) const;

    /** Low-level virtual called per span of locations in the u-direction.
        The default implementation calls next() repeatedly with each
        location.
    */
    virtual void nextSpan(int u, int v, int ucount, SkPath* dst) const;

    const SkMatrix& getMatrix() const { return fMatrix; }

    // protected so that subclasses can call this during unflattening
    explicit Sk2DPathEffect(const SkMatrix& mat);
    void flatten(SkWriteBuffer&) const override;

    void toString(SkString* str) const override;

private:
    SkMatrix    fMatrix, fInverse;
    bool        fMatrixIsInvertible;

    // illegal
    Sk2DPathEffect(const Sk2DPathEffect&);
    Sk2DPathEffect& operator=(const Sk2DPathEffect&);

    friend class Sk2DPathEffectBlitter;
    typedef SkPathEffect INHERITED;
};

class SK_API SkLine2DPathEffect : public Sk2DPathEffect {
public:
    static sk_sp<SkPathEffect> Make(SkScalar width, const SkMatrix& matrix) {
        if (!(width >= 0)) {
            return nullptr;
        }
        return sk_sp<SkPathEffect>(new SkLine2DPathEffect(width, matrix));
    }

    virtual bool filterPath(SkPath* dst, const SkPath& src,
                            SkStrokeRec*, const SkRect*) const override;

    void toString(SkString* str) const override;
    SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLine2DPathEffect)

protected:
    SkLine2DPathEffect(SkScalar width, const SkMatrix& matrix)
        : Sk2DPathEffect(matrix), fWidth(width) {
            SkASSERT(width >= 0);
        }
    void flatten(SkWriteBuffer&) const override;

    void nextSpan(int u, int v, int ucount, SkPath*) const override;

private:
    SkScalar fWidth;

    typedef Sk2DPathEffect INHERITED;
};

class SK_API SkPath2DPathEffect : public Sk2DPathEffect {
public:
    /**
     *  Stamp the specified path to fill the shape, using the matrix to define
     *  the latice.
     */
    static sk_sp<SkPathEffect> Make(const SkMatrix& matrix, const SkPath& path) {
        return sk_sp<SkPathEffect>(new SkPath2DPathEffect(matrix, path));
    }

    void toString(SkString* str) const override;
    SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPath2DPathEffect)

protected:
    SkPath2DPathEffect(const SkMatrix&, const SkPath&);
    void flatten(SkWriteBuffer&) const override;

    void next(const SkPoint&, int u, int v, SkPath*) const override;

private:
    SkPath  fPath;

    typedef Sk2DPathEffect INHERITED;
};

#endif