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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTileGridPicture_DEFINED
#define SkTileGridPicture_DEFINED
#include "SkPicture.h"
#include "SkPoint.h"
#include "SkSize.h"
/**
* Subclass of SkPicture that override the behavior of the
* kOptimizeForClippedPlayback_RecordingFlag by creating an SkTileGrid
* structure rather than an R-Tree. The tile grid has lower recording
* and playback costs, but is less effective at eliminating extraneous
* primitives for arbitrary query rectangles. It is most effective for
* tiled playback when the tile structure is known at record time.
*/
class SK_API SkTileGridPicture : public SkPicture {
public:
struct TileGridInfo {
/** Tile placement interval */
SkISize fTileInterval;
/** Pixel coverage overlap between adjacent tiles */
SkISize fMargin;
/** Offset added to device-space bounding box positions to convert
* them to tile-grid space. This can be used to adjust the "phase"
* of the tile grid to match probable query rectangles that will be
* used to search into the tile grid. As long as the offset is smaller
* or equal to the margin, there is no need to extend the domain of
* the tile grid to prevent data loss.
*/
SkIPoint fOffset;
};
/**
* Constructor
* @param width recording canvas width in device pixels
* @param height recording canvas height in device pixels
* @param info description of the tiling layout
*/
SkTileGridPicture(int width, int height, const TileGridInfo& info);
virtual SkBBoxHierarchy* createBBoxHierarchy() const SK_OVERRIDE;
private:
int fXTileCount, fYTileCount;
TileGridInfo fInfo;
};
#endif
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