1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSurface_DEFINED
#define SkSurface_DEFINED
#include "SkRefCnt.h"
#include "SkImage.h"
class SkCanvas;
class SkPaint;
class GrContext;
class GrRenderTarget;
/**
* SkSurface represents the backend/results of drawing to a canvas. For raster
* drawing, the surface will be pixels, but (for example) when drawing into
* a PDF or Picture canvas, the surface stores the recorded commands.
*
* To draw into a canvas, first create the appropriate type of Surface, and
* then request the canvas from the surface.
*/
class SK_API SkSurface : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(SkSurface)
/**
* Create a new surface, using the specified pixels/rowbytes as its
* backend.
*
* If the requested surface cannot be created, or the request is not a
* supported configuration, NULL will be returned.
*/
static SkSurface* NewRasterDirect(const SkImage::Info&, void* pixels, size_t rowBytes);
/**
* Return a new surface, with the memory for the pixels automatically
* allocated.
*
* If the requested surface cannot be created, or the request is not a
* supported configuration, NULL will be returned.
*/
static SkSurface* NewRaster(const SkImage::Info&);
/**
* Return a new surface whose contents will be recorded into a picture.
* When this surface is drawn into another canvas, its contents will be
* "replayed" into that canvas.
*/
static SkSurface* NewPicture(int width, int height);
/**
* Return a new surface using the specified render target.
*/
static SkSurface* NewRenderTargetDirect(GrContext*, GrRenderTarget*);
/**
* Return a new surface whose contents will be drawn to an offscreen
* render target, allocated by the surface.
*/
static SkSurface* NewRenderTarget(GrContext*, const SkImage::Info&, int sampleCount = 0);
int width() const { return fWidth; }
int height() const { return fHeight; }
/**
* Returns a unique non-zero, unique value identifying the content of this
* surface. Each time the content is changed changed, either by drawing
* into this surface, or explicitly calling notifyContentChanged()) this
* method will return a new value.
*
* If this surface is empty (i.e. has a zero-dimention), this will return
* 0.
*/
uint32_t generationID();
/**
* Modes that can be passed to notifyContentWillChange
*/
enum ContentChangeMode {
/**
* Use this mode if it is known that the upcoming content changes will
* clear or overwrite prior contents, thus making them discardable.
*/
kDiscard_ContentChangeMode,
/**
* Use this mode if prior surface contents need to be preserved or
* if in doubt.
*/
kRetain_ContentChangeMode,
};
/**
* Call this if the contents are about to change. This will (lazily) force a new
* value to be returned from generationID() when it is called next.
*/
void notifyContentWillChange(ContentChangeMode mode);
/**
* Return a canvas that will draw into this surface. This will always
* return the same canvas for a given surface, and is manged/owned by the
* surface. It should not be used when its parent surface has gone out of
* scope.
*/
SkCanvas* getCanvas();
/**
* Return a new surface that is "compatible" with this one, in that it will
* efficiently be able to be drawn into this surface. Typical calling
* pattern:
*
* SkSurface* A = SkSurface::New...();
* SkCanvas* canvasA = surfaceA->newCanvas();
* ...
* SkSurface* surfaceB = surfaceA->newSurface(...);
* SkCanvas* canvasB = surfaceB->newCanvas();
* ... // draw using canvasB
* canvasA->drawSurface(surfaceB); // <--- this will always be optimal!
*/
SkSurface* newSurface(const SkImage::Info&);
/**
* Returns an image of the current state of the surface pixels up to this
* point. Subsequent changes to the surface (by drawing into its canvas)
* will not be reflected in this image.
*/
SkImage* newImageSnapshot();
/**
* Thought the caller could get a snapshot image explicitly, and draw that,
* it seems that directly drawing a surface into another canvas might be
* a common pattern, and that we could possibly be more efficient, since
* we'd know that the "snapshot" need only live until we've handed it off
* to the canvas.
*/
void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
protected:
SkSurface(int width, int height);
// called by subclass if their contents have changed
void dirtyGenerationID() {
fGenerationID = 0;
}
private:
const int fWidth;
const int fHeight;
uint32_t fGenerationID;
typedef SkRefCnt INHERITED;
};
#endif
|