1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
|
/*
* Copyright 2005 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRegion_DEFINED
#define SkRegion_DEFINED
#include "SkRect.h"
class SkPath;
class SkRgnBuilder;
namespace android {
class Region;
}
#define SkRegion_gEmptyRunHeadPtr ((SkRegion::RunHead*)-1)
#define SkRegion_gRectRunHeadPtr 0
/** \class SkRegion
The SkRegion class encapsulates the geometric region used to specify
clipping areas for drawing.
*/
class SK_API SkRegion {
public:
typedef int32_t RunType;
enum {
kRunTypeSentinel = 0x7FFFFFFF
};
SkRegion();
SkRegion(const SkRegion&);
explicit SkRegion(const SkIRect&);
~SkRegion();
SkRegion& operator=(const SkRegion&);
/**
* Return true if the two regions are equal. i.e. The enclose exactly
* the same area.
*/
bool operator==(const SkRegion& other) const;
/**
* Return true if the two regions are not equal.
*/
bool operator!=(const SkRegion& other) const {
return !(*this == other);
}
/**
* Replace this region with the specified region, and return true if the
* resulting region is non-empty.
*/
bool set(const SkRegion& src) {
SkASSERT(&src);
*this = src;
return !this->isEmpty();
}
/**
* Swap the contents of this and the specified region. This operation
* is gauarenteed to never fail.
*/
void swap(SkRegion&);
/** Return true if this region is empty */
bool isEmpty() const { return fRunHead == SkRegion_gEmptyRunHeadPtr; }
/** Return true if this region is a single, non-empty rectangle */
bool isRect() const { return fRunHead == SkRegion_gRectRunHeadPtr; }
/** Return true if this region consists of more than 1 rectangular area */
bool isComplex() const { return !this->isEmpty() && !this->isRect(); }
/**
* Return the bounds of this region. If the region is empty, returns an
* empty rectangle.
*/
const SkIRect& getBounds() const { return fBounds; }
/**
* Returns a value that grows approximately linearly with the number of
* intervals comprised in the region. Empty region will return 0, Rect
* will return 1, Complex will return a value > 1.
*
* Use this to compare two regions, where the larger count likely
* indicates a more complex region.
*/
int computeRegionComplexity() const;
/**
* Returns true if the region is non-empty, and if so, appends the
* boundary(s) of the region to the specified path.
* If the region is empty, returns false, and path is left unmodified.
*/
bool getBoundaryPath(SkPath* path) const;
/**
* Set the region to be empty, and return false, since the resulting
* region is empty
*/
bool setEmpty();
/**
* If rect is non-empty, set this region to that rectangle and return true,
* otherwise set this region to empty and return false.
*/
bool setRect(const SkIRect&);
/**
* If left < right and top < bottom, set this region to that rectangle and
* return true, otherwise set this region to empty and return false.
*/
bool setRect(int32_t left, int32_t top, int32_t right, int32_t bottom);
/**
* Set this region to the union of an array of rects. This is generally
* faster than calling region.op(rect, kUnion_Op) in a loop. If count is
* 0, then this region is set to the empty region.
* @return true if the resulting region is non-empty
*/
bool setRects(const SkIRect rects[], int count);
/**
* Set this region to the specified region, and return true if it is
* non-empty.
*/
bool setRegion(const SkRegion&);
/**
* Set this region to the area described by the path, clipped.
* Return true if the resulting region is non-empty.
* This produces a region that is identical to the pixels that would be
* drawn by the path (with no antialiasing) with the specified clip.
*/
bool setPath(const SkPath&, const SkRegion& clip);
/**
* Returns true if the specified rectangle has a non-empty intersection
* with this region.
*/
bool intersects(const SkIRect&) const;
/**
* Returns true if the specified region has a non-empty intersection
* with this region.
*/
bool intersects(const SkRegion&) const;
/**
* Return true if the specified x,y coordinate is inside the region.
*/
bool contains(int32_t x, int32_t y) const;
/**
* Return true if the specified rectangle is completely inside the region.
* This works for simple (rectangular) and complex regions, and always
* returns the correct result. Note: if either this region or the rectangle
* is empty, contains() returns false.
*/
bool contains(const SkIRect&) const;
/**
* Return true if the specified region is completely inside the region.
* This works for simple (rectangular) and complex regions, and always
* returns the correct result. Note: if either region is empty, contains()
* returns false.
*/
bool contains(const SkRegion&) const;
/**
* Return true if this region is a single rectangle (not complex) and the
* specified rectangle is contained by this region. Returning false is not
* a guarantee that the rectangle is not contained by this region, but
* return true is a guarantee that the rectangle is contained by this region.
*/
bool quickContains(const SkIRect& r) const {
return this->quickContains(r.fLeft, r.fTop, r.fRight, r.fBottom);
}
/**
* Return true if this region is a single rectangle (not complex) and the
* specified rectangle is contained by this region. Returning false is not
* a guarantee that the rectangle is not contained by this region, but
* return true is a guarantee that the rectangle is contained by this
* region.
*/
bool quickContains(int32_t left, int32_t top, int32_t right,
int32_t bottom) const {
SkASSERT(this->isEmpty() == fBounds.isEmpty()); // valid region
return left < right && top < bottom &&
fRunHead == SkRegion_gRectRunHeadPtr && // this->isRect()
/* fBounds.contains(left, top, right, bottom); */
fBounds.fLeft <= left && fBounds.fTop <= top &&
fBounds.fRight >= right && fBounds.fBottom >= bottom;
}
/**
* Return true if this region is empty, or if the specified rectangle does
* not intersect the region. Returning false is not a guarantee that they
* intersect, but returning true is a guarantee that they do not.
*/
bool quickReject(const SkIRect& rect) const {
return this->isEmpty() || rect.isEmpty() ||
!SkIRect::Intersects(fBounds, rect);
}
/**
* Return true if this region, or rgn, is empty, or if their bounds do not
* intersect. Returning false is not a guarantee that they intersect, but
* returning true is a guarantee that they do not.
*/
bool quickReject(const SkRegion& rgn) const {
return this->isEmpty() || rgn.isEmpty() ||
!SkIRect::Intersects(fBounds, rgn.fBounds);
}
/** Translate the region by the specified (dx, dy) amount. */
void translate(int dx, int dy) { this->translate(dx, dy, this); }
/**
* Translate the region by the specified (dx, dy) amount, writing the
* resulting region into dst. Note: it is legal to pass this region as the
* dst parameter, effectively translating the region in place. If dst is
* null, nothing happens.
*/
void translate(int dx, int dy, SkRegion* dst) const;
/**
* The logical operations that can be performed when combining two regions.
*/
enum Op {
kDifference_Op, //!< subtract the op region from the first region
kIntersect_Op, //!< intersect the two regions
kUnion_Op, //!< union (inclusive-or) the two regions
kXOR_Op, //!< exclusive-or the two regions
/** subtract the first region from the op region */
kReverseDifference_Op,
kReplace_Op, //!< replace the dst region with the op region
kLastOp = kReplace_Op
};
static const int kOpCnt = kLastOp + 1;
/**
* Set this region to the result of applying the Op to this region and the
* specified rectangle: this = (this op rect).
* Return true if the resulting region is non-empty.
*/
bool op(const SkIRect& rect, Op op) { return this->op(*this, rect, op); }
/**
* Set this region to the result of applying the Op to this region and the
* specified rectangle: this = (this op rect).
* Return true if the resulting region is non-empty.
*/
bool op(int left, int top, int right, int bottom, Op op) {
SkIRect rect;
rect.set(left, top, right, bottom);
return this->op(*this, rect, op);
}
/**
* Set this region to the result of applying the Op to this region and the
* specified region: this = (this op rgn).
* Return true if the resulting region is non-empty.
*/
bool op(const SkRegion& rgn, Op op) { return this->op(*this, rgn, op); }
/**
* Set this region to the result of applying the Op to the specified
* rectangle and region: this = (rect op rgn).
* Return true if the resulting region is non-empty.
*/
bool op(const SkIRect& rect, const SkRegion& rgn, Op);
/**
* Set this region to the result of applying the Op to the specified
* region and rectangle: this = (rgn op rect).
* Return true if the resulting region is non-empty.
*/
bool op(const SkRegion& rgn, const SkIRect& rect, Op);
/**
* Set this region to the result of applying the Op to the specified
* regions: this = (rgna op rgnb).
* Return true if the resulting region is non-empty.
*/
bool op(const SkRegion& rgna, const SkRegion& rgnb, Op op);
#ifdef SK_BUILD_FOR_ANDROID
/** Returns a new char* containing the list of rectangles in this region
*/
char* toString();
#endif
/**
* Returns the sequence of rectangles, sorted in Y and X, that make up
* this region.
*/
class SK_API Iterator {
public:
Iterator() : fRgn(NULL), fDone(true) {}
Iterator(const SkRegion&);
// if we have a region, reset to it and return true, else return false
bool rewind();
// reset the iterator, using the new region
void reset(const SkRegion&);
bool done() const { return fDone; }
void next();
const SkIRect& rect() const { return fRect; }
// may return null
const SkRegion* rgn() const { return fRgn; }
private:
const SkRegion* fRgn;
const RunType* fRuns;
SkIRect fRect;
bool fDone;
};
/**
* Returns the sequence of rectangles, sorted in Y and X, that make up
* this region intersected with the specified clip rectangle.
*/
class SK_API Cliperator {
public:
Cliperator(const SkRegion&, const SkIRect& clip);
bool done() { return fDone; }
void next();
const SkIRect& rect() const { return fRect; }
private:
Iterator fIter;
SkIRect fClip;
SkIRect fRect;
bool fDone;
};
/**
* Returns the sequence of runs that make up this region for the specified
* Y scanline, clipped to the specified left and right X values.
*/
class Spanerator {
public:
Spanerator(const SkRegion&, int y, int left, int right);
bool next(int* left, int* right);
private:
const SkRegion::RunType* fRuns;
int fLeft, fRight;
bool fDone;
};
/**
* Write the region to the buffer, and return the number of bytes written.
* If buffer is NULL, it still returns the number of bytes.
*/
size_t writeToMemory(void* buffer) const;
/**
* Initializes the region from the buffer
*
* @param buffer Memory to read from
* @param length Amount of memory available in the buffer
* @return number of bytes read (must be a multiple of 4) or
* 0 if there was not enough memory available
*/
size_t readFromMemory(const void* buffer, size_t length);
/**
* Returns a reference to a global empty region. Just a convenience for
* callers that need a const empty region.
*/
static const SkRegion& GetEmptyRegion();
SkDEBUGCODE(void dump() const;)
SkDEBUGCODE(void validate() const;)
SkDEBUGCODE(static void UnitTest();)
// expose this to allow for regression test on complex regions
SkDEBUGCODE(bool debugSetRuns(const RunType runs[], int count);)
private:
enum {
kOpCount = kReplace_Op + 1
};
enum {
// T
// [B N L R S]
// S
kRectRegionRuns = 7
};
friend class android::Region; // needed for marshalling efficiently
struct RunHead;
// allocate space for count runs
void allocateRuns(int count);
void allocateRuns(int count, int ySpanCount, int intervalCount);
void allocateRuns(const RunHead& src);
SkIRect fBounds;
RunHead* fRunHead;
void freeRuns();
/**
* Return the runs from this region, consing up fake runs if the region
* is empty or a rect. In those 2 cases, we use tmpStorage to hold the
* run data.
*/
const RunType* getRuns(RunType tmpStorage[], int* intervals) const;
// This is called with runs[] that do not yet have their interval-count
// field set on each scanline. That is computed as part of this call
// (inside ComputeRunBounds).
bool setRuns(RunType runs[], int count);
int count_runtype_values(int* itop, int* ibot) const;
static void BuildRectRuns(const SkIRect& bounds,
RunType runs[kRectRegionRuns]);
// If the runs define a simple rect, return true and set bounds to that
// rect. If not, return false and ignore bounds.
static bool RunsAreARect(const SkRegion::RunType runs[], int count,
SkIRect* bounds);
/**
* If the last arg is null, just return if the result is non-empty,
* else store the result in the last arg.
*/
static bool Oper(const SkRegion&, const SkRegion&, SkRegion::Op, SkRegion*);
friend struct RunHead;
friend class Iterator;
friend class Spanerator;
friend class SkRgnBuilder;
friend class SkFlatRegion;
};
#endif
|