aboutsummaryrefslogtreecommitdiffhomepage
path: root/include/core/SkColorFilter.h
blob: 485739842a658d7a591f94d028b6ee6690e961d8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
/*
 * Copyright 2006 The Android Open Source Project
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef SkColorFilter_DEFINED
#define SkColorFilter_DEFINED

#include "SkColor.h"
#include "SkFlattenable.h"
#include "SkRefCnt.h"
#include "SkXfermode.h"

class GrContext;
class GrFragmentProcessor;
class SkBitmap;
class SkRasterPipeline;

/**
 *  ColorFilters are optional objects in the drawing pipeline. When present in
 *  a paint, they are called with the "src" colors, and return new colors, which
 *  are then passed onto the next stage (either ImageFilter or Xfermode).
 *
 *  All subclasses are required to be reentrant-safe : it must be legal to share
 *  the same instance between several threads.
 */
class SK_API SkColorFilter : public SkFlattenable {
public:
    /**
     *  If the filter can be represented by a source color plus Mode, this
     *  returns true, and sets (if not NULL) the color and mode appropriately.
     *  If not, this returns false and ignores the parameters.
     */
    virtual bool asColorMode(SkColor* color, SkXfermode::Mode* mode) const;

    /**
     *  If the filter can be represented by a 5x4 matrix, this
     *  returns true, and sets the matrix appropriately.
     *  If not, this returns false and ignores the parameter.
     */
    virtual bool asColorMatrix(SkScalar matrix[20]) const;

    /**
     *  If the filter can be represented by per-component table, return true,
     *  and if table is not null, copy the bitmap containing the table into it.
     *
     *  The table bitmap will be in SkBitmap::kA8_Config. Each row corresponding
     *  to each component in ARGB order. e.g. row[0] == alpha, row[1] == red,
     *  etc. To transform a color, you (logically) perform the following:
     *
     *      a' = *table.getAddr8(a, 0);
     *      r' = *table.getAddr8(r, 1);
     *      g' = *table.getAddr8(g, 2);
     *      b' = *table.getAddr8(b, 3);
     *
     *  The original component value is the horizontal index for a given row,
     *  and the stored value at that index is the new value for that component.
     */
    virtual bool asComponentTable(SkBitmap* table) const;

    /** Called with a scanline of colors, as if there was a shader installed.
        The implementation writes out its filtered version into result[].
        Note: shader and result may be the same buffer.
        @param src      array of colors, possibly generated by a shader
        @param count    the number of entries in the src[] and result[] arrays
        @param result   written by the filter
    */
    virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[]) const = 0;

    virtual void filterSpan4f(const SkPM4f src[], int count, SkPM4f result[]) const;

    bool appendStages(SkRasterPipeline*) const;

    enum Flags {
        /** If set the filter methods will not change the alpha channel of the colors.
        */
        kAlphaUnchanged_Flag = 1 << 0,
    };

    /** Returns the flags for this filter. Override in subclasses to return custom flags.
    */
    virtual uint32_t getFlags() const { return 0; }

    /**
     *  If this subclass can optimally createa composition with the inner filter, return it as
     *  a new filter (which the caller must unref() when it is done). If no such optimization
     *  is known, return NULL.
     *
     *  e.g. result(color) == this_filter(inner(color))
     */
    virtual sk_sp<SkColorFilter> makeComposed(sk_sp<SkColorFilter>) const { return nullptr; }

    /**
     *  Apply this colorfilter to the specified SkColor. This routine handles
     *  converting to SkPMColor, calling the filter, and then converting back
     *  to SkColor. This method is not virtual, but will call filterSpan()
     *   which is virtual.
     */
    SkColor filterColor(SkColor) const;

    /**
     *  Filters a single color.
     */
    SkColor4f filterColor4f(const SkColor4f&) const;

    /** Create a colorfilter that uses the specified color and mode.
        If the Mode is DST, this function will return NULL (since that
        mode will have no effect on the result).
        @param c    The source color used with the specified mode
        @param mode The xfermode mode that is applied to each color in
                        the colorfilter's filterSpan[16,32] methods
        @return colorfilter object that applies the src color and mode,
                    or NULL if the mode will have no effect.
    */
    static sk_sp<SkColorFilter> MakeModeFilter(SkColor c, SkXfermode::Mode mode);
    static sk_sp<SkColorFilter> MakeModeFilter(SkColor c, SkBlendMode mode) {
        return MakeModeFilter(c, (SkXfermode::Mode)mode);
    }

    /** Construct a colorfilter whose effect is to first apply the inner filter and then apply
     *  the outer filter to the result of the inner's.
     *  The reference counts for outer and inner are incremented.
     *
     *  Due to internal limits, it is possible that this will return NULL, so the caller must
     *  always check.
     */
    static sk_sp<SkColorFilter> MakeComposeFilter(sk_sp<SkColorFilter> outer,
                                                  sk_sp<SkColorFilter> inner);

    /** Construct a color filter that transforms a color by a 4x5 matrix. The matrix is in row-
     *  major order and the translation column is specified in unnormalized, 0...255, space.
     */
    static sk_sp<SkColorFilter> MakeMatrixFilterRowMajor255(const SkScalar array[20]);

#if SK_SUPPORT_GPU
    /**
     *  A subclass may implement this factory function to work with the GPU backend. It returns
     *  a GrFragmentProcessor that implemets the color filter in GPU shader code.
     *
     *  The fragment processor receives a premultiplied input color and produces a premultiplied
     *  output color.
     *
     *  A null return indicates that the color filter isn't implemented for the GPU backend.
     */
    virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*) const;
#endif

    bool affectsTransparentBlack() const {
        return this->filterColor(0) != 0;
    }

    SK_TO_STRING_PUREVIRT()

    SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
    SK_DEFINE_FLATTENABLE_TYPE(SkColorFilter)

protected:
    SkColorFilter() {}

    virtual bool onAppendStages(SkRasterPipeline*) const;

private:
    /*
     *  Returns 1 if this is a single filter (not a composition of other filters), otherwise it
     *  reutrns the number of leaf-node filters in a composition. This should be the same value
     *  as the number of GrFragmentProcessors returned by asFragmentProcessors's array parameter.
     *
     *  e.g. compose(filter, compose(compose(filter, filter), filter)) --> 4
     */
    virtual int privateComposedFilterCount() const { return 1; }
    friend class SkComposeColorFilter;

    typedef SkFlattenable INHERITED;
};

#endif