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/*
Copyright 2010 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "GrTypes.h"
// must be before GrGLConfig.h
#if GR_WIN32_BUILD
// #include "GrGpuD3D9.h"
#endif
#include "GrGLConfig.h"
#if GR_SUPPORT_GLES1 || GR_SUPPORT_GLDESKTOP
#include "GrGpuGLFixed.h"
#endif
#if GR_SUPPORT_GLES2 || GR_SUPPORT_GLDESKTOP
#include "GrGpuGLShaders2.h"
#endif
#include "GrGpu.h"
GrGpu* GrGpu::Create(Engine engine, Platform3DContext context3D) {
GrGpu* gpu = NULL;
switch (engine) {
case kOpenGL_Shaders_Engine:
GrAssert(NULL == context3D);
#if GR_SUPPORT_GLES2 || GR_SUPPORT_GLDESKTOP
gpu = new GrGpuGLShaders2;
#endif
break;
case kOpenGL_Fixed_Engine:
GrAssert(NULL == context3D);
#if GR_SUPPORT_GLES1 || GR_SUPPORT_GLDESKTOP
gpu = new GrGpuGLFixed;
#endif
break;
case kDirect3D9_Engine:
GrAssert(NULL != context3D);
#if GR_WIN32_BUILD
// gpu = new GrGpuD3D9((IDirect3DDevice9*)context3D);
#endif
break;
default:
GrAssert(!"unknown engine");
break;
}
return gpu;
}
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