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class GrAPI {
public:
void setRenderTarget(GrRenderTarget* target);
void setMatrix(const GrMatrix&);
void setClip(rect, bool aa);
void setClip(rect[], bool aa);
void setClip(path, bool aa);
void setClip(rect, texture/key, state, matrix);
void setClip(path, texture/key, state, matrix);
void setColor(color);
void setTexture(texture/key, sampler, const GrMatrix* = NULL);
void setBlend(src, dst);
void drawRect(const GrRect&, stroke, join);
void drawOval(const GrRect&, stroke);
void drawRoundRect(const GrRect&, GrScalar ovalW, GrScalar ovalH, stroke);
void drawPath(const GrPathIter&, GrPathFill);
void drawVertices(...);
void drawGlyphs(const uint16_t[], int count, const GrPoint[], GrFontScaler*);
///
void save();
void restore();
void concatMatrix(const GrMatrix&);
void concatClipRect(const GrRect&);
void concatClipPath(const GrPathIter&, bool aa);
};
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