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#include "gm.h"
#include "SkPath.h"
#include "SkRegion.h"
#include "SkShader.h"
#include "SkUtils.h"
#include "SkColorPriv.h"
#include "SkColorFilter.h"
#include "SkTypeface.h"
// effects
#include "SkGradientShader.h"
#include "SkUnitMappers.h"
#include "SkBlurDrawLooper.h"
namespace skiagm {
static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h) {
bm->setConfig(config, w, h);
bm->allocPixels();
bm->eraseColor(0);
SkCanvas canvas(*bm);
SkPoint pts[] = { { 0, 0 }, { SkIntToScalar(w), SkIntToScalar(h)} };
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
SkPaint paint;
SkUnitMapper* um = NULL;
um = new SkCosineMapper;
// um = new SkDiscreteMapper(12);
SkAutoUnref au(um);
paint.setDither(true);
paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
canvas.drawPaint(paint);
}
static void setup(SkPaint* paint, const SkBitmap& bm, bool filter,
SkShader::TileMode tmx, SkShader::TileMode tmy) {
SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
paint->setShader(shader)->unref();
paint->setFilterBitmap(filter);
}
static const SkBitmap::Config gConfigs[] = {
SkBitmap::kARGB_8888_Config,
SkBitmap::kRGB_565_Config,
SkBitmap::kARGB_4444_Config
};
static const int gWidth = 32;
static const int gHeight = 32;
class TilingGM : public GM {
SkBlurDrawLooper fLooper;
public:
TilingGM()
: fLooper(SkIntToScalar(1), SkIntToScalar(2), SkIntToScalar(2),
0x88000000) {
for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); i++) {
makebm(&fTexture[i], gConfigs[i], gWidth, gHeight);
}
}
SkBitmap fTexture[SK_ARRAY_COUNT(gConfigs)];
protected:
SkString onShortName() {
return SkString("tilemodes");
}
SkISize onISize() { return make_isize(880, 560); }
void drawBG(SkCanvas* canvas) {
canvas->drawColor(SK_ColorWHITE);
}
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
SkRect r = { 0, 0, SkIntToScalar(gWidth*2), SkIntToScalar(gHeight*2) };
static const char* gConfigNames[] = { "8888", "565", "4444" };
static const bool gFilters[] = { false, true };
static const char* gFilterNames[] = { "point", "bilinear" };
static const SkShader::TileMode gModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode };
static const char* gModeNames[] = { "C", "R", "M" };
SkScalar y = SkIntToScalar(24);
SkScalar x = SkIntToScalar(10);
for (size_t kx = 0; kx < SK_ARRAY_COUNT(gModes); kx++) {
for (size_t ky = 0; ky < SK_ARRAY_COUNT(gModes); ky++) {
SkPaint p;
SkString str;
p.setAntiAlias(true);
p.setDither(true);
p.setLooper(&fLooper);
str.printf("[%s,%s]", gModeNames[kx], gModeNames[ky]);
p.setTextAlign(SkPaint::kCenter_Align);
canvas->drawText(str.c_str(), str.size(), x + r.width()/2, y, p);
x += r.width() * 4 / 3;
}
}
y += SkIntToScalar(16);
for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); i++) {
for (size_t j = 0; j < SK_ARRAY_COUNT(gFilters); j++) {
x = SkIntToScalar(10);
for (size_t kx = 0; kx < SK_ARRAY_COUNT(gModes); kx++) {
for (size_t ky = 0; ky < SK_ARRAY_COUNT(gModes); ky++) {
SkPaint paint;
setup(&paint, fTexture[i], gFilters[j], gModes[kx], gModes[ky]);
paint.setDither(true);
canvas->save();
canvas->translate(x, y);
canvas->drawRect(r, paint);
canvas->restore();
x += r.width() * 4 / 3;
}
}
{
SkPaint p;
SkString str;
p.setAntiAlias(true);
p.setLooper(&fLooper);
str.printf("%s, %s", gConfigNames[i], gFilterNames[j]);
canvas->drawText(str.c_str(), str.size(), x, y + r.height() * 2 / 3, p);
}
y += r.height() * 4 / 3;
}
}
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new TilingGM; }
static GMRegistry reg(MyFactory);
}
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