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path: root/gm/stroke_rect_shader.cpp
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/*
 * Copyright 2016 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "gm.h"
#include "SkGradientShader.h"

namespace skiagm {

// Draw stroked rects (both AA and nonAA) with all the types of joins:
//    bevel, miter, miter-limited-to-bevel, round
// and as a hairline.
DEF_SIMPLE_GM(stroke_rect_shader, canvas, 690, 300) {
    static constexpr SkRect kRect {0, 0, 100, 100};
    static constexpr SkPoint kPts[] {{kRect.fLeft, kRect.fTop}, {kRect.fRight, kRect.fBottom}};
    static constexpr SkColor kColors[] {SK_ColorRED, SK_ColorBLUE};
    SkPaint paint;
    sk_sp<SkShader> shader = SkGradientShader::MakeLinear(kPts, kColors, nullptr, 2,
                                                          SkShader::kClamp_TileMode);
    paint.setShader(std::move(shader));
    paint.setStyle(SkPaint::kStroke_Style);
    // Do a large initial translate so that local coords disagree with device coords significantly
    // for the first rect drawn.
    canvas->translate(kRect.centerX(), kRect.centerY());
    static constexpr SkScalar kPad = 20;
    for (auto aa : {false, true}) {
        paint.setAntiAlias(aa);
        canvas->save();

        static constexpr SkScalar kStrokeWidth = 10;
        paint.setStrokeWidth(kStrokeWidth);

        paint.setStrokeJoin(SkPaint::kBevel_Join);
        canvas->drawRect(kRect, paint);
        canvas->translate(kRect.width() + kPad, 0);

        paint.setStrokeJoin(SkPaint::kMiter_Join);
        canvas->drawRect(kRect, paint);
        canvas->translate(kRect.width() + kPad, 0);

        // This miter limit should effectively produce a bevel join.
        paint.setStrokeMiter(0.01f);
        canvas->drawRect(kRect, paint);
        canvas->translate(kRect.width() + kPad, 0);

        paint.setStrokeJoin(SkPaint::kRound_Join);
        canvas->drawRect(kRect, paint);
        canvas->translate(kRect.width() + kPad, 0);

        paint.setStrokeWidth(0);
        canvas->drawRect(kRect, paint);

        canvas->restore();
        canvas->translate(0, kRect.height() + kPad);
    }
}

}