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path: root/gm/shadermaskfilter.cpp
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/*
 * Copyright 2018 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "gm.h"
#include "sk_tool_utils.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
#include "SkImage.h"
#include "SkShaderMaskFilter.h"

static void draw_masked_image(SkCanvas* canvas, const SkImage* image, SkScalar x, SkScalar y,
                              const SkImage* mask, sk_sp<SkMaskFilter> outer = nullptr) {
    SkMatrix matrix = SkMatrix::MakeScale(SkIntToScalar(image->width()) / mask->width(),
                                          SkIntToScalar(image->height() / mask->height()));
    SkPaint paint;
    auto mf = SkShaderMaskFilter::Make(mask->makeShader(&matrix));
    if (outer) {
        mf = SkMaskFilter::MakeCompose(outer, mf);
    }
    paint.setMaskFilter(mf);
    canvas->drawImage(image, x, y, &paint);
}

#include "SkGradientShader.h"
static sk_sp<SkShader> make_shader(const SkRect& r) {
    const SkPoint pts[] = {
        { r.fLeft, r.fTop }, { r.fRight, r.fBottom },
    };
    const SkColor colors[] = { 0, SK_ColorWHITE };
    return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepeat_TileMode);
}

DEF_SIMPLE_GM(shadermaskfilter_gradient, canvas, 512, 512) {
    SkRect r = { 0, 0, 100, 150 };
    auto shader = make_shader(r);
    auto mf = SkShaderMaskFilter::Make(shader);

    canvas->translate(20, 20);
    canvas->scale(2, 2);

    SkPaint paint;
    paint.setMaskFilter(mf);
    paint.setColor(SK_ColorRED);
    canvas->drawOval(r, paint);
}

#include "Resources.h"
DEF_SIMPLE_GM(shadermaskfilter_image, canvas, 512, 512) {
    canvas->scale(1.25f, 1.25f);

    auto image = GetResourceAsImage("images/mandrill_128.png");
    auto mask = GetResourceAsImage("images/color_wheel.png");
    auto blurmf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, 5);

    canvas->drawImage(image, 10, 10, nullptr);
    canvas->drawImage(mask, 10 + image->width() + 10.f, 10, nullptr);

    draw_masked_image(canvas, image.get(), 10, 10 + image->height() + 10.f, mask.get());
    draw_masked_image(canvas, image.get(), 10 + image->width() + 10.f, 10 + image->height() + 10.f,
                      mask.get(), blurmf);
}

///////////////////////////////////////////////////////////////////////////////////////////////////

namespace {
enum class SkAlphaBlendMode {
    kClear,    // 0
    kSrc,      // src
    kDst,      // dst
    kOver,     // src + dst - src*dst
    kIn,       // src * dst
    kSrcOut,   // src * (1 - dst)
    kDstOut,   // dst * (1 - src)
    kXor,      // src + dst - 2*src*dst
    kPlus,     // src + dst

    kLast = kPlus,
};

const SkBlendMode gAlphaToBlendMode[] = {
    SkBlendMode::kClear,    // SkAlphaBlendMode::kClear
    SkBlendMode::kSrc,      // SkAlphaBlendMode::kSrc
    SkBlendMode::kDst,      // SkAlphaBlendMode::kDst
    SkBlendMode::kSrcOver,  // SkAlphaBlendMode::kOver
    SkBlendMode::kSrcIn,    // SkAlphaBlendMode::kIn
    SkBlendMode::kSrcOut,   // SkAlphaBlendMode::kSrcOut
    SkBlendMode::kDstOut,   // SkAlphaBlendMode::kDstOut
    SkBlendMode::kXor,      // SkAlphaBlendMode::kXor
    SkBlendMode::kPlus,     // SkAlphaBlendMode::kPlus
};
}

#include "SkPictureRecorder.h"
#include "SkPath.h"
static sk_sp<SkMaskFilter> make_path_mf(const SkPath& path, unsigned alpha) {
    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setAlpha(alpha);

    SkPictureRecorder recorder;
    recorder.beginRecording(1000, 1000)->drawPath(path, paint);
    auto shader = SkShader::MakePictureShader(recorder.finishRecordingAsPicture(),
                                              SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
                                              nullptr, nullptr);
    return SkShaderMaskFilter::Make(shader);
}

DEF_SIMPLE_GM(combinemaskfilter, canvas, 340, 340) {
    const SkRect r = { 0, 0, 100, 100 };

    const SkRect r2 = r.makeOutset(1.5f, 1.5f);
    SkPaint paint2;
    paint2.setStyle(SkPaint::kStroke_Style);

    SkPath pathA;
    pathA.moveTo(r.fLeft, r.fBottom);
    pathA.lineTo(r.fRight, r.fTop);
    pathA.lineTo(r.fRight, r.fBottom);
    auto mfA = make_path_mf(pathA, 1 * 0xFF / 3);

    SkPath pathB;
    pathB.moveTo(r.fLeft, r.fTop);
    pathB.lineTo(r.fRight, r.fBottom);
    pathB.lineTo(r.fLeft, r.fBottom);
    auto mfB = make_path_mf(pathB, 2 * 0xFF / 3);

    canvas->translate(10, 10);
    canvas->save();
    for (int i = 0; i < 9; ++i) {
        SkPaint paint;
        paint.setMaskFilter(SkMaskFilter::MakeCombine(mfA, mfB, gAlphaToBlendMode[i]));
        canvas->drawRect(r2, paint2);
        canvas->drawRect(r, paint);
        canvas->translate(r.width() + 10, 0);
        if ((i % 3) == 2) {
            canvas->restore();
            canvas->translate(0, r.height() + 10);
            canvas->save();
        }
    }
    canvas->restore();
}