1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBitmap.h"
#include "SkPaint.h"
#include "SkPicture.h"
#include "SkPictureRecorder.h"
#include "SkShader.h"
static struct {
SkShader::TileMode tmx;
SkShader::TileMode tmy;
} kTileConfigs[] = {
{ SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode },
{ SkShader::kRepeat_TileMode, SkShader::kClamp_TileMode },
{ SkShader::kMirror_TileMode, SkShader::kRepeat_TileMode },
};
class PictureShaderGM : public skiagm::GM {
public:
PictureShaderGM(SkScalar tileSize, SkScalar sceneSize)
: fTileSize(tileSize)
, fSceneSize(sceneSize) {
// Build the picture.
SkPictureRecorder recorder;
SkCanvas* pictureCanvas = recorder.beginRecording(SkScalarRoundToInt(tileSize),
SkScalarRoundToInt(tileSize),
NULL, 0);
this->drawTile(pictureCanvas);
fPicture.reset(recorder.endRecording());
// Build a reference bitmap.
fBitmap.allocN32Pixels(SkScalarRoundToInt(tileSize), SkScalarRoundToInt(tileSize));
fBitmap.eraseColor(SK_ColorTRANSPARENT);
SkCanvas bitmapCanvas(fBitmap);
this->drawTile(&bitmapCanvas);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() SK_OVERRIDE {
return SkString("pictureshader");
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(1400, 1250);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
this->drawSceneColumn(canvas, SkPoint::Make(0, 0), 1, 1, 0);
this->drawSceneColumn(canvas, SkPoint::Make(0, fSceneSize * 6.4f), 1, 2, 0);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 2.4f, 0), 1, 1, 1);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 2.4f, fSceneSize * 6.4f), 1, 1, 2);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 4.8f, 0), 2, 1, 0);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 9.6f, 0), 2, 2, 0);
}
private:
void drawSceneColumn(SkCanvas* canvas, const SkPoint& pos, SkScalar scale, SkScalar localScale,
unsigned tileMode) {
SkMatrix ctm, localMatrix;
ctm.setTranslate(pos.x(), pos.y());
ctm.preScale(scale, scale);
localMatrix.setScale(localScale, localScale);
this->drawScene(canvas, ctm, localMatrix, tileMode);
ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 1.2f * scale);
ctm.preScale(scale, scale);
localMatrix.setTranslate(fTileSize / 4, fTileSize / 4);
localMatrix.preScale(localScale, localScale);
this->drawScene(canvas, ctm, localMatrix, tileMode);
ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 2.4f * scale);
ctm.preScale(scale, scale);
localMatrix.setRotate(45);
localMatrix.preScale(localScale, localScale);
this->drawScene(canvas, ctm, localMatrix, tileMode);
ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 3.6f * scale);
ctm.preScale(scale, scale);
localMatrix.setSkew(1, 0);
localMatrix.preScale(localScale, localScale);
this->drawScene(canvas, ctm, localMatrix, tileMode);
ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 4.8f * scale);
ctm.preScale(scale, scale);
localMatrix.setTranslate(fTileSize / 4, fTileSize / 4);
localMatrix.preRotate(45);
localMatrix.preScale(localScale, localScale);
this->drawScene(canvas, ctm, localMatrix, tileMode);
}
void drawTile(SkCanvas* canvas) {
SkPaint paint;
paint.setColor(SK_ColorGREEN);
paint.setStyle(SkPaint::kFill_Style);
paint.setAntiAlias(true);
canvas->drawCircle(fTileSize / 4, fTileSize / 4, fTileSize / 4, paint);
canvas->drawRect(SkRect::MakeXYWH(fTileSize / 2, fTileSize / 2,
fTileSize / 2, fTileSize / 2), paint);
paint.setColor(SK_ColorRED);
canvas->drawLine(fTileSize / 2, fTileSize * 1 / 3,
fTileSize / 2, fTileSize * 2 / 3, paint);
canvas->drawLine(fTileSize * 1 / 3, fTileSize / 2,
fTileSize * 2 / 3, fTileSize / 2, paint);
}
void drawScene(SkCanvas* canvas, const SkMatrix& matrix, const SkMatrix& localMatrix,
unsigned tileMode) {
SkASSERT(tileMode < SK_ARRAY_COUNT(kTileConfigs));
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(SK_ColorLTGRAY);
canvas->save();
canvas->concat(matrix);
canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint);
canvas->drawRect(SkRect::MakeXYWH(fSceneSize * 1.1f, 0, fSceneSize, fSceneSize), paint);
SkAutoTUnref<SkShader> pictureShader(SkShader::CreatePictureShader(
fPicture,
kTileConfigs[tileMode].tmx,
kTileConfigs[tileMode].tmy,
&localMatrix));
paint.setShader(pictureShader.get());
canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint);
canvas->translate(fSceneSize * 1.1f, 0);
SkAutoTUnref<SkShader> bitmapShader(SkShader::CreateBitmapShader(
fBitmap,
kTileConfigs[tileMode].tmx,
kTileConfigs[tileMode].tmy,
&localMatrix));
paint.setShader(bitmapShader.get());
canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint);
canvas->restore();
}
SkScalar fTileSize;
SkScalar fSceneSize;
SkAutoTUnref<SkPicture> fPicture;
SkBitmap fBitmap;
typedef GM INHERITED;
};
DEF_GM( return SkNEW_ARGS(PictureShaderGM, (50, 100)); )
|