1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
|
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkTArray.h"
#include "SkRandom.h"
#include "SkMatrix.h"
#include "SkBlurMaskFilter.h"
#include "SkColorFilter.h"
#include "SkGradientShader.h"
#include "SkBlurDrawLooper.h"
#include "SkRect.h"
namespace skiagm {
class OvalGM : public GM {
public:
OvalGM() {
this->setBGColor(0xFF000000);
this->makePaints();
this->makeMatrices();
}
protected:
SkString onShortName() override {
return SkString("ovals");
}
SkISize onISize() override {
return SkISize::Make(1200, 900);
}
void makePaints() {
{
// no AA
SkPaint p;
fPaints.push_back(p);
}
{
// AA
SkPaint p;
p.setAntiAlias(true);
fPaints.push_back(p);
}
{
// AA with stroke style
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(5));
fPaints.push_back(p);
}
{
// AA with stroke style, width = 0
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
fPaints.push_back(p);
}
{
// AA with stroke and fill style
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStrokeAndFill_Style);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
}
void makeMatrices() {
{
SkMatrix m;
m.setIdentity();
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(3), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(2), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(1), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(4), SkIntToScalar(1));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setRotate(SkIntToScalar(90));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setSkew(SkIntToScalar(2), SkIntToScalar(3));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setRotate(SkIntToScalar(60));
fMatrices.push_back(m);
}
}
SkColor genColor(SkRandom* rand) {
SkScalar hsv[3];
hsv[0] = rand->nextRangeF(0.0f, 360.0f);
hsv[1] = rand->nextRangeF(0.75f, 1.0f);
hsv[2] = rand->nextRangeF(0.75f, 1.0f);
return sk_tool_utils::color_to_565(SkHSVToColor(hsv));
}
void onDraw(SkCanvas* canvas) override {
SkRandom rand(1);
canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
SkRect oval = SkRect::MakeLTRB(-20, -30, 20, 30);
const SkScalar kXStart = 60.0f;
const SkScalar kYStart = 80.0f;
const int kXStep = 150;
const int kYStep = 160;
int maxX = fMatrices.count();
SkPaint rectPaint;
rectPaint.setAntiAlias(true);
rectPaint.setStyle(SkPaint::kStroke_Style);
rectPaint.setStrokeWidth(SkIntToScalar(0));
rectPaint.setColor(sk_tool_utils::color_to_565(SK_ColorLTGRAY));
int testCount = 0;
for (int i = 0; i < fPaints.count(); ++i) {
for (int j = 0; j < fMatrices.count(); ++j) {
canvas->save();
SkMatrix mat = fMatrices[j];
// position the oval, and make it at off-integer coords.
mat.postTranslate(kXStart + SK_Scalar1 * kXStep * (testCount % maxX) +
SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * (testCount / maxX) +
3 * SK_Scalar1 / 4);
canvas->concat(mat);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRect(oval, rectPaint);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
++testCount;
}
}
// special cases
// non-scaled tall and skinny oval
for (int i = 0; i < fPaints.count(); ++i) {
SkRect oval = SkRect::MakeLTRB(-20, -60, 20, 60);
canvas->save();
// position the oval, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.55f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRect(oval, rectPaint);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
}
// non-scaled wide and short oval
for (int i = 0; i < fPaints.count(); ++i) {
SkRect oval = SkRect::MakeLTRB(-80, -30, 80, 30);
canvas->save();
// position the oval, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 4 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRect(oval, rectPaint);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
}
// super skinny oval
for (int i = 0; i < fPaints.count(); ++i) {
SkRect oval = SkRect::MakeLTRB(0, -60, 1, 60);
canvas->save();
// position the oval, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 3.25f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
}
// super short oval
for (int i = 0; i < fPaints.count(); ++i) {
SkRect oval = SkRect::MakeLTRB(-80, -1, 80, 0);
canvas->save();
// position the oval, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.5f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
}
// radial gradient
SkPoint center = SkPoint::Make(SkIntToScalar(0), SkIntToScalar(0));
SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
auto shader = SkGradientShader::MakeRadial(center, 20, colors, pos, SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode);
for (int i = 0; i < fPaints.count(); ++i) {
canvas->save();
// position the path, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 0 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
fPaints[i].setShader(shader);
canvas->drawRect(oval, rectPaint);
canvas->drawOval(oval, fPaints[i]);
fPaints[i].setShader(nullptr);
canvas->restore();
}
}
private:
SkTArray<SkPaint> fPaints;
SkTArray<SkMatrix> fMatrices;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new OvalGM; }
static GMRegistry reg(MyFactory);
}
|