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/*
 * Copyright 2013 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "gm.h"
#include "sk_tool_utils.h"
#include "SkBlendModePriv.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkLumaColorFilter.h"

static SkScalar kSize   = 80;
static SkScalar kInset  = 10;
static SkColor  kColor1 = SkColorSetARGB(0xff, 0xff, 0xff, 0);
static SkColor  kColor2 = SkColorSetARGB(0xff, 0x82, 0xff, 0);

static void draw_label(SkCanvas* canvas, const char* label,
                       const SkPoint& offset) {
    SkPaint paint;
    sk_tool_utils::set_portable_typeface(&paint);
    size_t len = strlen(label);

    SkScalar width = paint.measureText(label, len);
    canvas->drawText(label, len, offset.x() - width / 2, offset.y(),
                     paint);
}

static void draw_scene(SkCanvas* canvas, const sk_sp<SkColorFilter>& filter, SkBlendMode mode,
                       const sk_sp<SkShader>& s1, const sk_sp<SkShader>& s2) {
    SkPaint paint;
    paint.setAntiAlias(true);
    SkRect r, c, bounds = SkRect::MakeWH(kSize, kSize);

    c = bounds;
    c.fRight = bounds.centerX();
    paint.setARGB(0x20, 0, 0, 0xff);
    canvas->drawRect(bounds, paint);

    canvas->saveLayer(&bounds, nullptr);

    r = bounds;
    r.inset(kInset, 0);
    paint.setShader(s1);
    paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80));
    canvas->drawOval(r, paint);
    if (!s1) {
        canvas->save();
        canvas->clipRect(c);
        paint.setColor(kColor1);
        canvas->drawOval(r, paint);
        canvas->restore();
    }

    SkPaint xferPaint;
    xferPaint.setBlendMode(mode);
    canvas->saveLayer(&bounds, &xferPaint);

    r = bounds;
    r.inset(0, kInset);
    paint.setShader(s2);
    paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80));
    paint.setColorFilter(filter);
    canvas->drawOval(r, paint);
    if (!s2) {
        canvas->save();
        canvas->clipRect(c);
        paint.setColor(kColor2);
        canvas->drawOval(r, paint);
        canvas->restore();
    }

    canvas->restore();
    canvas->restore();
}

class LumaFilterGM : public skiagm::GM {
public:
    LumaFilterGM() {
        SkColor  g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
        SkColor  g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) };
        SkPoint  g1Points[] = { { 0, 0 }, { 0,     100 } };
        SkPoint  g2Points[] = { { 0, 0 }, { kSize, 0   } };
        SkScalar pos[] = { 0.2f, 1.0f };

        fFilter = SkLumaColorFilter::Make();
        fGr1 = SkGradientShader::MakeLinear(g1Points, g1Colors, pos, SK_ARRAY_COUNT(g1Colors),
                                            SkShader::kClamp_TileMode);
        fGr2 = SkGradientShader::MakeLinear(g2Points, g2Colors, pos, SK_ARRAY_COUNT(g2Colors),
                                            SkShader::kClamp_TileMode);
    }

protected:

    SkString onShortName() override {
        return SkString("lumafilter");
    }

    SkISize onISize() override {
        return SkISize::Make(600, 420);
    }

    void onDraw(SkCanvas* canvas) override {
        SkBlendMode modes[] = {
            SkBlendMode::kSrcOver,
            SkBlendMode::kDstOver,
            SkBlendMode::kSrcATop,
            SkBlendMode::kDstATop,
            SkBlendMode::kSrcIn,
            SkBlendMode::kDstIn,
        };
        struct {
            const sk_sp<SkShader>& fShader1;
            const sk_sp<SkShader>& fShader2;
        } shaders[] = {
            { nullptr, nullptr },
            { nullptr, fGr2 },
            { fGr1, nullptr },
            { fGr1, fGr2 },
        };

        SkScalar gridStep = kSize + 2 * kInset;
        for (size_t i = 0; i < SK_ARRAY_COUNT(modes); ++i) {
            draw_label(canvas, SkBlendMode_Name(modes[i]),
                       SkPoint::Make(gridStep * (0.5f + i), 20));
        }

        for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
            canvas->save();
            canvas->translate(kInset, gridStep * i + 30);
            for (size_t m = 0; m < SK_ARRAY_COUNT(modes); ++m) {
                draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
                           shaders[i].fShader2);
                canvas->translate(gridStep, 0);
            }
            canvas->restore();
        }
    }

private:
    sk_sp<SkColorFilter>    fFilter;
    sk_sp<SkShader>         fGr1, fGr2;

    typedef skiagm::GM INHERITED;
};

//////////////////////////////////////////////////////////////////////////////

DEF_GM(return new LumaFilterGM;)