1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkColorMatrixFilter.h"
#include "SkGradientShader.h"
#include "SkImage.h"
#define WIDTH 500
#define HEIGHT 500
static void set_color_matrix(SkPaint* paint, const SkColorMatrix& matrix) {
paint->setColorFilter(SkColorFilter::MakeMatrixFilterRowMajor255(matrix.fMat));
}
static void set_array(SkPaint* paint, const SkScalar array[]) {
paint->setColorFilter(SkColorFilter::MakeMatrixFilterRowMajor255(array));
}
class ColorMatrixGM : public skiagm::GM {
public:
ColorMatrixGM() {
this->setBGColor(sk_tool_utils::color_to_565(0xFF808080));
}
protected:
SkString onShortName() override {
return SkString("colormatrix");
}
SkISize onISize() override {
return SkISize::Make(WIDTH, HEIGHT);
}
void onOnceBeforeDraw() override {
fSolidImg = CreateSolidBitmap(64, 64);
fTransparentImg = CreateTransparentBitmap(64, 64);
}
static sk_sp<SkImage> CreateSolidBitmap(int width, int height) {
SkBitmap bm;
bm.allocN32Pixels(width, height);
SkCanvas canvas(bm);
canvas.clear(0x0);
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
SkPaint paint;
paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0));
canvas.drawRect(SkRect::MakeXYWH(SkIntToScalar(x),
SkIntToScalar(y), SK_Scalar1, SK_Scalar1), paint);
}
}
return SkImage::MakeFromBitmap(bm);
}
// creates a bitmap with shades of transparent gray.
static sk_sp<SkImage> CreateTransparentBitmap(int width, int height) {
SkBitmap bm;
bm.allocN32Pixels(width, height);
SkCanvas canvas(bm);
canvas.clear(0x0);
SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}};
SkColor colors[] = {0x00000000, 0xFFFFFFFF};
SkPaint paint;
paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
SkShader::kClamp_TileMode));
canvas.drawRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), paint);
return SkImage::MakeFromBitmap(bm);
}
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
SkColorMatrix matrix;
paint.setBlendMode(SkBlendMode::kSrc);
const SkImage* bmps[] = { fSolidImg.get(), fTransparentImg.get() };
for (size_t i = 0; i < SK_ARRAY_COUNT(bmps); ++i) {
matrix.setIdentity();
set_color_matrix(&paint, matrix);
canvas->drawImage(bmps[i], 0, 0, &paint);
matrix.setRotate(SkColorMatrix::kR_Axis, 90);
set_color_matrix(&paint, matrix);
canvas->drawImage(bmps[i], 80, 0, &paint);
matrix.setRotate(SkColorMatrix::kG_Axis, 90);
set_color_matrix(&paint, matrix);
canvas->drawImage(bmps[i], 160, 0, &paint);
matrix.setRotate(SkColorMatrix::kB_Axis, 90);
set_color_matrix(&paint, matrix);
canvas->drawImage(bmps[i], 240, 0, &paint);
///////////////////////////////////////////////
matrix.setSaturation(0.0f);
set_color_matrix(&paint, matrix);
canvas->drawImage(bmps[i], 0, 80, &paint);
matrix.setSaturation(0.5f);
set_color_matrix(&paint, matrix);
canvas->drawImage(bmps[i], 80, 80, &paint);
matrix.setSaturation(1.0f);
set_color_matrix(&paint, matrix);
canvas->drawImage(bmps[i], 160, 80, &paint);
matrix.setSaturation(2.0f);
set_color_matrix(&paint, matrix);
canvas->drawImage(bmps[i], 240, 80, &paint);
///////////////////////////////////////////////
matrix.setRGB2YUV();
set_color_matrix(&paint, matrix);
canvas->drawImage(bmps[i], 0, 160, &paint);
matrix.setYUV2RGB();
set_color_matrix(&paint, matrix);
canvas->drawImage(bmps[i], 80, 160, &paint);
SkScalar s1 = SK_Scalar1;
SkScalar s255 = SkIntToScalar(255);
// Move red into alpha, set color to white
SkScalar data[20] = {
0, 0, 0, 0, s255,
0, 0, 0, 0, s255,
0, 0, 0, 0, s255,
s1, 0, 0, 0, 0,
};
set_array(&paint, data);
canvas->drawImage(bmps[i], 160, 160, &paint);
///////////////////////////////////////////////
canvas->translate(0, 240);
}
}
private:
sk_sp<SkImage> fSolidImg;
sk_sp<SkImage> fTransparentImg;
typedef skiagm::GM INHERITED;
};
DEF_GM( return new ColorMatrixGM; )
|