aboutsummaryrefslogtreecommitdiffhomepage
path: root/gm/colormatrix.cpp
blob: 3cc9c028dcfc288563eb6c2fdfdaa620f396e55f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "gm.h"
#include "SkColorMatrixFilter.h"

#define WIDTH 500
#define HEIGHT 500

class SkOnce {
public:
    SkOnce() : fOnce(false) {};

    bool once() const {
        if (fOnce) {
            return false;
        }
        fOnce = true;
        return true;
    }
    
private:
    mutable bool fOnce;
};

namespace skiagm {

class ColorMatrixGM : public GM {
    SkOnce fOnce;
    void init() {
        if (fOnce.once()) {
            fBitmap = createBitmap(64, 64);
        }
    }

public:
    ColorMatrixGM() {
        this->setBGColor(0xFF808080);
    }
    
protected:
    virtual SkString onShortName() {
        return SkString("colormatrix");
    }

    virtual SkISize onISize() {
        return make_isize(WIDTH, HEIGHT);
    }

    SkBitmap createBitmap(int width, int height) {
        SkBitmap bm;
        bm.setConfig(SkBitmap::kARGB_8888_Config, width, height);
        bm.allocPixels();
        SkCanvas canvas(bm);
        canvas.clear(0x0);
        for (int y = 0; y < height; ++y) {
            for (int x = 0; x < width; ++x) {
                SkPaint paint;
                paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0));
                canvas.drawRect(SkRect::MakeXYWH(x, y, 1, 1), paint);
            }
        }
        return bm;
    }
    virtual void onDraw(SkCanvas* canvas) {
        this->init();

        SkPaint paint;
        SkColorMatrix matrix;
        SkColorMatrixFilter* filter = new SkColorMatrixFilter();
        paint.setColorFilter(filter)->unref();

        matrix.setIdentity();
        filter->setMatrix(matrix);
        canvas->drawBitmap(fBitmap, 0, 0, &paint);

        matrix.setRotate(SkColorMatrix::kR_Axis, 90);
        filter->setMatrix(matrix);
        canvas->drawBitmap(fBitmap, 80, 0, &paint);

        matrix.setRotate(SkColorMatrix::kG_Axis, 90);
        filter->setMatrix(matrix);
        canvas->drawBitmap(fBitmap, 160, 0, &paint);

        matrix.setRotate(SkColorMatrix::kB_Axis, 90);
        filter->setMatrix(matrix);
        canvas->drawBitmap(fBitmap, 240, 0, &paint);

        matrix.setSaturation(SkFloatToScalar(0.0f));
        filter->setMatrix(matrix);
        canvas->drawBitmap(fBitmap, 0, 80, &paint);

        matrix.setSaturation(SkFloatToScalar(0.5f));
        filter->setMatrix(matrix);
        canvas->drawBitmap(fBitmap, 80, 80, &paint);

        matrix.setSaturation(SkFloatToScalar(1.0f));
        filter->setMatrix(matrix);
        canvas->drawBitmap(fBitmap, 160, 80, &paint);

        matrix.setSaturation(SkFloatToScalar(2.0f));
        filter->setMatrix(matrix);
        canvas->drawBitmap(fBitmap, 240, 80, &paint);

        matrix.setRGB2YUV();
        filter->setMatrix(matrix);
        canvas->drawBitmap(fBitmap, 0, 160, &paint);

        matrix.setYUV2RGB();
        filter->setMatrix(matrix);
        canvas->drawBitmap(fBitmap, 80, 160, &paint);

        SkScalar s1 = SK_Scalar1;
        SkScalar s255 = SkIntToScalar(255);
        // Move red into alpha, set color to white
        SkScalar data[20] = {
            0,  0, 0, 0, s255,
            0,  0, 0, 0, s255,
            0,  0, 0, 0, s255,
            s1, 0, 0, 0, 0,
        };

        filter->setArray(data);
        canvas->drawBitmap(fBitmap, 160, 160, &paint);
    }
    
private:
    SkBitmap fBitmap;
    typedef GM INHERITED;
};

//////////////////////////////////////////////////////////////////////////////

static GM* MyFactory(void*) { return new ColorMatrixGM; }
static GMRegistry reg(MyFactory);

}