1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkColorCubeFilter.h"
#include "SkBitmapSource.h"
#include "SkData.h"
#include "SkGradientShader.h"
namespace skiagm {
static SkShader* MakeLinear() {
static const SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(80), SkIntToScalar(80) }
};
static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE };
return SkGradientShader::CreateLinear(
pts, colors, NULL, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
}
class ColorCubeGM : public GM {
public:
ColorCubeGM()
: fInitialized(false)
, f3DLut4(NULL)
, f3DLut8(NULL)
, f3DLut16(NULL)
, f3DLut32(NULL)
, f3DLut64(NULL)
{
this->setBGColor(0xFF000000);
}
~ColorCubeGM() {
SkSafeUnref(f3DLut4);
SkSafeUnref(f3DLut8);
SkSafeUnref(f3DLut16);
SkSafeUnref(f3DLut32);
SkSafeUnref(f3DLut64);
}
protected:
virtual SkString onShortName() {
return SkString("colorcube");
}
void make_3Dluts() {
make_3Dlut(&f3DLut4, 4, true, false, false);
make_3Dlut(&f3DLut8, 8, false, true, false);
make_3Dlut(&f3DLut16, 16, false, true, true);
make_3Dlut(&f3DLut32, 32, true, true, false);
make_3Dlut(&f3DLut64, 64, true, false, true);
}
void make_bitmap() {
fBitmap.allocN32Pixels(80, 80);
SkCanvas canvas(fBitmap);
canvas.clear(0x00000000);
SkPaint paint;
paint.setAntiAlias(true);
SkShader* shader = MakeLinear();
paint.setShader(shader);
SkRect r = { 0, 0, SkIntToScalar(80), SkIntToScalar(80) };
canvas.drawRect(r, paint);
shader->unref();
}
void make_3Dlut(SkData** data, int size, bool invR, bool invG, bool invB) {
*data = SkData::NewUninitialized(sizeof(SkColor) * size * size * size);
SkColor* pixels = (SkColor*)((*data)->writable_data());
SkAutoMalloc lutMemory(size);
SkAutoMalloc invLutMemory(size);
uint8_t* lut = (uint8_t*)lutMemory.get();
uint8_t* invLut = (uint8_t*)invLutMemory.get();
const int maxIndex = size - 1;
for (int i = 0; i < size; i++) {
lut[i] = (i * 255) / maxIndex;
invLut[i] = ((maxIndex - i) * 255) / maxIndex;
}
for (int r = 0; r < size; ++r) {
for (int g = 0; g < size; ++g) {
for (int b = 0; b < size; ++b) {
pixels[(size * ((size * b) + g)) + r] = SkColorSetARGB(0xFF,
invR ? invLut[r] : lut[r],
invG ? invLut[g] : lut[g],
invB ? invLut[b] : lut[b]);
}
}
}
}
virtual SkISize onISize() {
return SkISize::Make(500, 100);
}
virtual void onDraw(SkCanvas* canvas) {
if (!fInitialized) {
this->make_bitmap();
this->make_3Dluts();
fInitialized = true;
}
canvas->clear(0x00000000);
SkPaint paint;
paint.setColorFilter(SkColorCubeFilter::Create(f3DLut4, 4))->unref();
canvas->drawBitmap(fBitmap, 10, 10, &paint);
paint.setColorFilter(SkColorCubeFilter::Create(f3DLut8, 8))->unref();
canvas->drawBitmap(fBitmap, 110, 10, &paint);
paint.setColorFilter(SkColorCubeFilter::Create(f3DLut16, 16))->unref();
canvas->drawBitmap(fBitmap, 210, 10, &paint);
paint.setColorFilter(SkColorCubeFilter::Create(f3DLut32, 32))->unref();
canvas->drawBitmap(fBitmap, 310, 10, &paint);
paint.setColorFilter(SkColorCubeFilter::Create(f3DLut64, 64))->unref();
canvas->drawBitmap(fBitmap, 410, 10, &paint);
}
private:
typedef GM INHERITED;
bool fInitialized;
SkBitmap fBitmap;
SkData* f3DLut4;
SkData* f3DLut8;
SkData* f3DLut16;
SkData* f3DLut32;
SkData* f3DLut64;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ColorCubeGM; }
static GMRegistry reg(MyFactory);
}
|