1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkRandom.h"
#define W 400
#define H 400
#define N 10
static const SkScalar SH = SkIntToScalar(H);
static void rnd_quad(SkPath* p, SkPaint* paint, SkLCGRandom& rand) {
p->moveTo(rand.nextRangeScalar(0, W), rand.nextRangeScalar(0, H));
for (int x = 0; x < 2; ++x) {
p->quadTo(rand.nextRangeScalar(W / 4, W), rand.nextRangeScalar(0, H),
rand.nextRangeScalar(0, W), rand.nextRangeScalar(H / 4, H));
}
paint->setColor(rand.nextU());
SkScalar width = rand.nextRangeScalar(1, 5);
width *= width;
paint->setStrokeWidth(width);
paint->setAlpha(0xFF);
}
static void rnd_cubic(SkPath* p, SkPaint* paint, SkLCGRandom& rand) {
p->moveTo(rand.nextRangeScalar(0, W), rand.nextRangeScalar(0, H));
for (int x = 0; x < 2; ++x) {
p->cubicTo(rand.nextRangeScalar(W / 4, W), rand.nextRangeScalar(0, H),
rand.nextRangeScalar(0, W), rand.nextRangeScalar(H / 4, H),
rand.nextRangeScalar(W / 4, W), rand.nextRangeScalar(H / 4, H));
}
paint->setColor(rand.nextU());
SkScalar width = rand.nextRangeScalar(1, 5);
width *= width;
paint->setStrokeWidth(width);
paint->setAlpha(0xFF);
}
class BeziersGM : public skiagm::GM {
public:
BeziersGM() {}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() {
return SkString("beziers");
}
virtual SkISize onISize() {
return SkISize::Make(W, H*2);
}
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(9)/2);
paint.setAntiAlias(true);
SkLCGRandom rand;
for (int i = 0; i < N; i++) {
SkPath p;
rnd_quad(&p, &paint, rand);
canvas->drawPath(p, paint);
}
canvas->translate(0, SH);
for (int i = 0; i < N; i++) {
SkPath p;
rnd_cubic(&p, &paint, rand);
canvas->drawPath(p, paint);
}
}
private:
typedef skiagm::GM INHERITED;
};
static skiagm::GM* F0(void*) { return new BeziersGM; }
static skiagm::GMRegistry R0(F0);
|