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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGPath.h"
#include "SkCanvas.h"
#include "SkPaint.h"
namespace sksg {
Path::Path(const SkPath& path) : fPath(path) {}
void Path::onDraw(SkCanvas* canvas, const SkPaint& paint) const {
canvas->drawPath(fPath, paint);
}
Node::RevalidationResult Path::onRevalidate(InvalidationController*, const SkMatrix&) {
SkASSERT(this->hasSelfInval());
// Geometry does not contribute damage directly.
return { fPath.computeTightBounds(), Damage::kBlockSelf };
}
SkPath Path::onAsPath() const {
return fPath;
}
} // namespace sksg
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