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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGEffectNode.h"
namespace sksg {
EffectNode::EffectNode(sk_sp<RenderNode> child)
: fChild(std::move(child)) {
fChild->addInvalReceiver(this);
}
EffectNode::~EffectNode() {
fChild->removeInvalReceiver(this);
}
void EffectNode::onRender(SkCanvas* canvas) const {
fChild->render(canvas);
}
SkRect EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
SkASSERT(this->hasInval());
return fChild->revalidate(ic, ctm);
}
} // namespace sksg
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