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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrPathRenderer.h"
// This path renderer is made to create geometry (i.e. primitives) from the original path (before
// the path is stroked) and render using the GPU directly rather than using any software rendering
// step. It can be rendered in a single pass for simple cases and use multiple passes for features
// like AA or opacity support.
class GrStrokePathRenderer : public GrPathRenderer {
public:
GrStrokePathRenderer();
virtual bool canDrawPath(const SkPath& path,
const SkStrokeRec& stroke,
const GrDrawTarget* target,
bool antiAlias) const SK_OVERRIDE;
protected:
virtual bool onDrawPath(const SkPath& path,
const SkStrokeRec& stroke,
GrDrawTarget* target,
bool antiAlias) SK_OVERRIDE;
};
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