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#include "CurveIntersection.h"
#include "LineUtilities.h"
bool implicitLine(const _Line& line, double& slope, double& axisIntercept) {
_Point delta;
tangent(line, delta);
bool moreHorizontal = fabs(delta.x) > fabs(delta.y);
if (moreHorizontal) {
slope = delta.y / delta.x;
axisIntercept = line[0].y - slope * line[0].x;
} else {
slope = delta.x / delta.y;
axisIntercept = line[0].x - slope * line[0].y;
}
return moreHorizontal;
}
int reduceOrder(const _Line& line, _Line& reduced) {
reduced[0] = line[0];
int different = line[0] != line[1];
reduced[1] = line[different];
return 1 + different;
}
void sub_divide(const _Line& line, double t1, double t2, _Line& dst) {
_Point delta;
tangent(line, delta);
dst[0].x = line[0].x - t1 * delta.x;
dst[0].y = line[0].y - t1 * delta.y;
dst[1].x = line[0].x - t2 * delta.x;
dst[1].y = line[0].y - t2 * delta.y;
}
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