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#include "CurveIntersection.h"
#include "Intersection_Tests.h"
#include "Intersections.h"
#include "LineUtilities.h"
#include "TestUtilities.h"
struct lineQuad {
Quadratic quad;
_Line line;
} lineQuadTests[] = {
{{{0, 0}, {0, 1}, {1, 1}}, {{0, 1}, {1, 0}}}
};
size_t lineQuadTests_count = sizeof(lineQuadTests) / sizeof(lineQuadTests[0]);
const int firstLineQuadIntersectionTest = 0;
void LineQuadraticIntersection_Test() {
for (size_t index = firstLineQuadIntersectionTest; index < lineQuadTests_count; ++index) {
const Quadratic& quad = lineQuadTests[index].quad;
const _Line& line = lineQuadTests[index].line;
Quadratic reduce1;
_Line reduce2;
int order1 = reduceOrder(quad, reduce1);
int order2 = reduceOrder(line, reduce2);
if (order1 < 3) {
printf("[%d] quad order=%d\n", (int) index, order1);
}
if (order2 < 2) {
printf("[%d] line order=%d\n", (int) index, order2);
}
if (order1 == 3 && order2 == 2) {
Intersections intersections;
intersect(reduce1, reduce2, intersections);
if (intersections.intersected()) {
for (int pt = 0; pt < intersections.used(); ++pt) {
double tt1 = intersections.fT[0][pt];
double tx1, ty1;
xy_at_t(quad, tt1, tx1, ty1);
double tt2 = intersections.fT[1][pt];
double tx2, ty2;
xy_at_t(line, tt2, tx2, ty2);
if (!approximately_equal(tx1, tx2)) {
printf("%s [%d,%d] x!= t1=%g (%g,%g) t2=%g (%g,%g)\n",
__FUNCTION__, (int)index, pt, tt1, tx1, ty1, tt2, tx2, ty2);
}
if (!approximately_equal(ty1, ty2)) {
printf("%s [%d,%d] y!= t1=%g (%g,%g) t2=%g (%g,%g)\n",
__FUNCTION__, (int)index, pt, tt1, tx1, ty1, tt2, tx2, ty2);
}
}
}
}
}
}
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