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#include "EdgeWalker_Test.h"
#include "Intersection_Tests.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include <assert.h>
static void* testSimplify4x4QuadraticsMain(void* data)
{
char pathStr[1024];
bzero(pathStr, sizeof(pathStr));
SkASSERT(data);
State4& state = *(State4*) data;
int ax = state.a & 0x03;
int ay = state.a >> 2;
int bx = state.b & 0x03;
int by = state.b >> 2;
int cx = state.c & 0x03;
int cy = state.c >> 2;
int dx = state.d & 0x03;
int dy = state.d >> 2;
for (int e = 0 ; e < 16; ++e) {
int ex = e & 0x03;
int ey = e >> 2;
for (int f = e ; f < 16; ++f) {
int fx = f & 0x03;
int fy = f >> 2;
for (int g = f ; g < 16; ++g) {
int gx = g & 0x03;
int gy = g >> 2;
for (int h = g ; h < 16; ++h) {
int hx = h & 0x03;
int hy = h >> 2;
SkPath path, out;
path.setFillType(SkPath::kWinding_FillType);
path.moveTo(ax, ay);
path.quadTo(bx, by, cx, cy);
path.lineTo(dx, dy);
path.close();
path.moveTo(ex, ey);
path.lineTo(fx, fy);
path.quadTo(gx, gy, hx, hy);
path.close();
if (1) { // gdb: set print elements 400
char* str = pathStr;
str += sprintf(str, " path.moveTo(%d, %d);\n", ax, ay);
str += sprintf(str, " path.quadTo(%d, %d, %d, %d);\n", bx, by, cx, cy);
str += sprintf(str, " path.lineTo(%d, %d);\n", dx, dy);
str += sprintf(str, " path.close();\n");
str += sprintf(str, " path.moveTo(%d, %d);\n", ex, ey);
str += sprintf(str, " path.lineTo(%d, %d);\n", fx, fy);
str += sprintf(str, " path.quadTo(%d, %d, %d, %d);\n", gx, gy, hx, hy);
str += sprintf(str, " path.close();");
}
if (!testSimplify(path, true, out, state.bitmap, state.canvas)) {
SkDebugf("*/\n{ SkPath::kWinding_FillType, %d, %d, %d, %d,"
" %d, %d, %d, %d },\n/*\n", state.a, state.b, state.c, state.d,
e, f, g, h);
}
path.setFillType(SkPath::kEvenOdd_FillType);
if (!testSimplify(path, true, out, state.bitmap, state.canvas)) {
SkDebugf("*/\n{ SkPath::kEvenOdd_FillType, %d, %d, %d, %d,"
" %d, %d, %d, %d },\n/*\n", state.a, state.b, state.c, state.d,
e, f, g, h);
}
}
}
}
}
return NULL;
}
const int maxThreads = gRunTestsInOneThread ? 1 : 24;
void Simplify4x4QuadraticsThreaded_Test()
{
State4 threadState[maxThreads];
int threadIndex = 0;
for (int a = 0; a < 16; ++a) {
for (int b = a ; b < 16; ++b) {
for (int c = b ; c < 16; ++c) {
for (int d = c; d < 16; ++d) {
State4* statePtr = &threadState[threadIndex];
statePtr->a = a;
statePtr->b = b;
statePtr->c = c;
statePtr->d = d;
if (maxThreads > 1) {
createThread(statePtr, testSimplify4x4QuadraticsMain);
if (++threadIndex >= maxThreads) {
waitForCompletion(threadState, threadIndex);
}
} else {
testSimplify4x4QuadraticsMain(statePtr);
}
}
}
}
}
waitForCompletion(threadState, threadIndex);
}
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