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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "DataTypes.h"
#include <sys/types.h>
#include <stdlib.h>
#if USE_EPSILON
const double PointEpsilon = 0.000001;
const double SquaredEpsilon = PointEpsilon * PointEpsilon;
#endif
const int UlpsEpsilon = 16;
_Vector operator-(const _Point& a, const _Point& b) {
_Vector v = {a.x - b.x, a.y - b.y};
return v;
}
_Point operator+(const _Point& a, const _Vector& b) {
_Point v = {a.x + b.x, a.y + b.y};
return v;
}
// from http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
union Float_t
{
Float_t(float num = 0.0f) : f(num) {}
// Portable extraction of components.
bool negative() const { return (i >> 31) != 0; }
#if 0 // unused
int32_t RawMantissa() const { return i & ((1 << 23) - 1); }
int32_t RawExponent() const { return (i >> 23) & 0xFF; }
#endif
int32_t i;
float f;
#if SK_DEBUG
struct
{ // Bitfields for exploration. Do not use in production code.
uint32_t mantissa : 23;
uint32_t exponent : 8;
uint32_t sign : 1;
} parts;
#endif
};
bool AlmostEqualUlps(float A, float B)
{
Float_t uA(A);
Float_t uB(B);
// Different signs means they do not match.
if (uA.negative() != uB.negative())
{
// Check for equality to make sure +0==-0
return A == B;
}
// Find the difference in ULPs.
int ulpsDiff = abs(uA.i - uB.i);
return ulpsDiff <= UlpsEpsilon;
}
// FIXME: obsolete, delete
#if 1
int UlpsDiff(float A, float B)
{
Float_t uA(A);
Float_t uB(B);
return abs(uA.i - uB.i);
}
#endif
#if SK_DEBUG
void mathematica_ize(char* str, size_t bufferLen) {
size_t len = strlen(str);
bool num = false;
for (size_t idx = 0; idx < len; ++idx) {
if (num && str[idx] == 'e') {
if (len + 2 >= bufferLen) {
return;
}
memmove(&str[idx + 2], &str[idx + 1], len - idx);
str[idx] = '*';
str[idx + 1] = '^';
++len;
}
num = str[idx] >= '0' && str[idx] <= '9';
}
}
bool valid_wind(int wind) {
return wind > SK_MinS32 + 0xFFFF && wind < SK_MaxS32 - 0xFFFF;
}
void winding_printf(int wind) {
if (wind == SK_MinS32) {
SkDebugf("?");
} else {
SkDebugf("%d", wind);
}
}
#endif
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