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#Topic Automatic_Canvas_Restore
#Class SkAutoCanvasRestore
Stack helper class calls SkCanvas::restoreToCount() when SkAutoCanvasRestore
goes out of scope. Use this to guarantee that the canvas is restored to a known
state.
#Topic Overview
#Subtopic Subtopics
#ToDo manually add subtopics ##
#Table
#Legend
# name # description ##
#Legend ##
# Constructors # functions that construct SkAutoCanvasRestore ##
# Member_Functions # static functions and member methods ##
#Table ##
#Subtopic ##
#Subtopic Constructors
#Table
#Legend
# name # description ##
#Legend ##
# SkAutoCanvasRestore(SkCanvas* canvas, bool doSave) # preserves Canvas save count ##
# ~SkAutoCanvasRestore() # restores Canvas to saved state ##
#Table ##
#Subtopic ##
#Subtopic Member_Functions
#Table
#Legend
# name # description ##
#Legend ##
# restore() # restores Canvas to saved state ##
#Table ##
#Subtopic ##
#Topic Overview ##
#Method SkAutoCanvasRestore(SkCanvas* canvas, bool doSave)
#Line # preserves Canvas save count ##
Preserves Canvas save count. Optionally saves Canvas_Clip and Canvas_Matrix.
#Param canvas Canvas to guard ##
#Param doSave call SkCanvas::save() ##
#Return utility to restore Canvas state on destructor ##
#Example
#Height 128
SkPaint p;
p.setAntiAlias(true);
p.setTextSize(64);
for (SkScalar sx : { -1, 1 } ) {
for (SkScalar sy : { -1, 1 } ) {
SkAutoCanvasRestore autoRestore(canvas, true);
SkMatrix m = SkMatrix::MakeAll(sx, 1, 96, 0, sy, 64, 0, 0, 1);
canvas->concat(m);
canvas->drawString("R", 0, 0, p);
}
}
##
#SeeAlso SkCanvas::save SkCanvas::restore
##
#Method ~SkAutoCanvasRestore()
#Line # restores Canvas to saved state ##
Restores Canvas to saved state. Destructor is called when container goes out of
scope.
#NoExample
##
#SeeAlso SkCanvas::save SkCanvas::restore
##
#Method void restore()
#Line # restores Canvas to saved state ##
Restores Canvas to saved state immediately. Subsequent calls and
~SkAutoCanvasRestore have no effect.
#Example
for (bool callRestore : { false, true } ) {
for (bool saveCanvas : {false, true} ) {
SkAutoCanvasRestore autoRestore(canvas, saveCanvas);
if (!saveCanvas) {
canvas->save();
}
SkDebugf("saveCanvas: %s before restore: %d\n",
saveCanvas ? "true" : "false", canvas->getSaveCount());
if (callRestore) autoRestore.restore();
SkDebugf("saveCanvas: %s after restore: %d\n",
saveCanvas ? "true" : "false", canvas->getSaveCount());
}
}
SkDebugf("final count: %d\n", canvas->getSaveCount());
#StdOut
saveCanvas: false before restore: 2
saveCanvas: false after restore: 2
saveCanvas: true before restore: 2
saveCanvas: true after restore: 2
saveCanvas: false before restore: 2
saveCanvas: false after restore: 1
saveCanvas: true before restore: 2
saveCanvas: true after restore: 1
final count: 1
##
##
#SeeAlso SkCanvas::save SkCanvas::restore
##
#Class SkAutoCanvasRestore ##
#Topic Automatic_Canvas_Restore ##
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