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#ifndef DMWriteTask_DEFINED
#define DMWriteTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkStream.h"
#include "SkString.h"
#include "SkTArray.h"
// Writes a bitmap to a file.
namespace DM {
class WriteTask : public CpuTask {
public:
WriteTask(const Task& parent, // WriteTask must be a child task.
const char* sourceType, // E.g. "GM", "SKP". For humans.
SkBitmap bitmap); // Bitmap to encode to PNG and write to disk.
// Takes ownership of SkStreamAsset
WriteTask(const Task& parent, // WriteTask must be a child task.
const char* sourceType, // E.g. "GM", "SKP". For humans.
SkStreamAsset* data, // Pre-encoded data to write to disk.
const char* ext); // File extension.
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE;
private:
SkTArray<SkString> fSuffixes;
const SkString fBaseName;
const SkString fSourceType;
const SkBitmap fBitmap;
SkAutoTDelete<SkStreamAsset> fData;
const char* fExtension;
void makeDirOrFail(SkString dir);
};
} // namespace DM
#endif // DMWriteTask_DEFINED
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