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#ifndef DMWriteTask_DEFINED
#define DMWriteTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTArray.h"
// Writes a bitmap to a file.
namespace DM {
class WriteTask : public Task {
public:
WriteTask(const Task& parent, // WriteTask must be a child Task. Pass its parent here.
SkBitmap bitmap); // Bitmap to write.
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE;
private:
SkTArray<SkString> fSuffixes;
SkString fGmName;
const SkBitmap fBitmap;
void makeDirOrFail(SkString dir);
};
} // namespace DM
#endif // DMWriteTask_DEFINED
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