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#ifndef DMSerializeTask_DEFINED
#define DMSerializeTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// Record a picture, serialize it, deserialize it, then draw it and compare to reference bitmap.
namespace DM {
class SerializeTask : public Task {
public:
SerializeTask(const Task& parent,
skiagm::GM*,
SkBitmap reference);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const SkString fName;
SkAutoTDelete<skiagm::GM> fGM;
const SkBitmap fReference;
};
} // namespace DM
#endif // DMSerializeTask_DEFINED
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