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#ifndef DMGpuTask_DEFINED
#define DMGpuTask_DEFINED
#include "DMExpectations.h"
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "GrContextFactory.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// This is the main entry point for drawing GMs with the GPU.
namespace DM {
class GpuTask : public Task {
public:
GpuTask(const char* name,
Reporter*,
TaskRunner*,
const Expectations&,
skiagm::GMRegistry::Factory,
SkBitmap::Config,
GrContextFactory::GLContextType,
int sampleCount);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return true; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<skiagm::GM> fGM;
const SkString fName;
const Expectations& fExpectations;
const SkBitmap::Config fConfig;
const GrContextFactory::GLContextType fContextType;
const int fSampleCount;
};
} // namespace DM
#endif // DMGpuTask_DEFINED
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