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#include "DMGpuGMTask.h"
#include "DMUtil.h"
#include "DMWriteTask.h"
#include "SkCommandLineFlags.h"
#include "SkSurface.h"
#include "SkTLS.h"
namespace DM {
GpuGMTask::GpuGMTask(const char* config,
Reporter* reporter,
TaskRunner* taskRunner,
skiagm::GMRegistry::Factory gmFactory,
GrContextFactory::GLContextType contextType,
GrGLStandard gpuAPI,
int sampleCount)
: GpuTask(reporter, taskRunner)
, fGM(gmFactory(NULL))
, fName(UnderJoin(fGM->getName(), config))
, fContextType(contextType)
, fGpuAPI(gpuAPI)
, fSampleCount(sampleCount)
{}
void GpuGMTask::draw(GrContextFactory* grFactory) {
SkImageInfo info = SkImageInfo::Make(SkScalarCeilToInt(fGM->width()),
SkScalarCeilToInt(fGM->height()),
kN32_SkColorType,
kPremul_SkAlphaType);
SkAutoTUnref<SkSurface> surface(NewGpuSurface(grFactory, fContextType, fGpuAPI, info,
fSampleCount));
if (!surface) {
this->fail("Could not create context for the config and the api.");
return;
}
SkCanvas* canvas = surface->getCanvas();
CanvasPreflight(canvas);
canvas->concat(fGM->getInitialTransform());
fGM->draw(canvas);
canvas->flush();
SkBitmap bitmap;
bitmap.setInfo(info);
canvas->readPixels(&bitmap, 0, 0);
this->spawnChild(SkNEW_ARGS(WriteTask, (*this, "GM", bitmap)));
}
bool GpuGMTask::shouldSkip() const {
return kGPUDisabled || SkToBool(fGM->getFlags() & skiagm::GM::kSkipGPU_Flag);
}
} // namespace DM
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