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/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */


#include "SkGLWidget.h"

#if SK_SUPPORT_GPU

SkGLWidget::SkGLWidget(SkDebugger* debugger) : QGLWidget() {
    fDebugger = debugger;
}

SkGLWidget::~SkGLWidget() {
}

void SkGLWidget::setSampleCount(int sampleCount) {
    QGLFormat currentFormat = format();
    currentFormat.setSampleBuffers(sampleCount > 0);
    currentFormat.setSamples(sampleCount);
    setFormat(currentFormat);
}

void SkGLWidget::initializeGL() {
    if (!fCurIntf) {
        fCurIntf = GrGLMakeNativeInterface();
    }
    if (!fCurIntf) {
        return;
    }
    // The call may come multiple times, for example after setSampleCount().  The QGLContext will be
    // different, but we do not have a mechanism to catch the destroying of QGLContext, so that
    // proper resource cleanup could be made.
    if (fCurContext) {
        fCurContext->abandonContext();
    }

    fGpuSurface = nullptr;
    fCanvas = nullptr;

    fCurContext = GrContext::MakeGL(fCurIntf.get());
}

void SkGLWidget::createRenderTarget() {
    if (!fCurContext) {
        return;
    }

    glDisable(GL_SCISSOR_TEST);
    glStencilMask(0xffffffff);
    glClearStencil(0);
    glClear(GL_STENCIL_BUFFER_BIT);
    fCurContext->resetContext();
    GrBackendRenderTarget backendRenderTarget = this->getBackendRenderTarget();
    SkColorType colorType;
    if (kRGBA_8888_GrPixelConfig == kSkia8888_GrPixelConfig) {
        colorType = kRGBA_8888_SkColorType;
    } else {
        colorType = kBGRA_8888_SkColorType;
    }
    fGpuSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext.get(), backendRenderTarget,
                                                         kBottomLeft_GrSurfaceOrigin, colorType,
                                                         nullptr, nullptr);
    fCanvas = fGpuSurface->getCanvas();
}

void SkGLWidget::resizeGL(int w, int h) {
    SkASSERT(w == this->width() && h == this->height());
    this->createRenderTarget();
}

void SkGLWidget::paintGL() {
    if (!this->isHidden() && fCanvas) {
        fCurContext->resetContext();
        fDebugger->draw(fCanvas);
        // TODO(chudy): Implement an optional flush button in Gui.
        fCanvas->flush();
        Q_EMIT drawComplete();
    }
}

GrBackendRenderTarget SkGLWidget::getBackendRenderTarget() {
    GrGLFramebufferInfo info;
    int stencilBits;
    int sampleCnt;
    GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_FRAMEBUFFER_BINDING, &info.fFBOID);
    GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_SAMPLES, &sampleCnt);
    GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_STENCIL_BITS, &stencilBits);
    // We are on desktop so we assume the internal config is RGBA
    info.fFormat = GR_GL_RGBA8;
    return GrBackendRenderTarget(SkScalarRoundToInt(this->width()),
                                 SkScalarRoundToInt(this->height()),
                                 sampleCnt,
                                 stencilBits,
                                 info);
}

#endif