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<?xml version="1.0" encoding="utf-8" ?>
<screenplay xmlns="urn:screenplay">
<text id="partial" />
<text id="type" text="Typewriter" />
<int id="typeLength" value="0" />
<event kind="onLoad" >
<matrix id="initialMatrix" translate="[65,100]" />
<paint id="textPaint" textSize="36" antiAlias="true" linearText="false" >
<color color="lightBlue" />
</paint>
<apply >
<paint />
<set begin="3" field="linearText" to="false" />
</apply>
<matrix translate="[0,60]" />
<rect top="textPaint.ascent" width="textPaint.measureText(type.text)"
height="-textPaint.ascent+textPaint.descent" />
<paint>
<linearGradient points="[0,25,205,25]" tileMode="mirror" >
<matrix>
<scale x="3" y="2" />
</matrix>
<color color="brown" />
<color color="yellow" />
</linearGradient>
</paint>
<add use="partial" />
<textOnPath text="partial" offset="220" >
<path >
<addOval left="0" right="160" top="-70" bottom="30" direction="cw" />
</path>
</textOnPath>
<textOnPath text="partial" offset="20" >
<path >
<addOval left="0" right="160" top="-50" bottom="50" direction="cw" />
</path>
</textOnPath>
<apply mode="immediate" steps="type.length-1" >
<post target="nextChar" />
<animate field="delay" from="0.1" to="0.95" />
</apply>
<post target="addCaptionFade" delay="1" />
<post target="addLineCaption" delay="1" />
<post target="scaleInitial" delay="2" />
</event>
<event kind="user" id="nextChar" >
<apply id="applyTypeLength" scope="typeLength" >
<set id="incValue" field="value" to="typeLength.value + 1" />
</apply>
<apply id="applySlice" scope="partial">
<set id="setSlice" field="text" to="#script:type.text.slice(0, typeLength.value)" />
</apply>
</event>
<event kind="user" id="addCaptionFade" >
<apply>
<paint >
<color id="captionFade" alpha="0" />
</paint>
<animate target="captionFade" field="alpha" from="0" to="1" dur="1" />
</apply>
</event>
<event kind="user" id="addLineCaption" >
<paint textSize="24" textAlign="center" > <!-- -->
<shader />
</paint>
<text text="Text" x="textPaint.measureText(type.text)/2" y="40" />
</event>
<event kind="user" id="scaleInitial" >
<apply scope="textPaint" >
<set field="linearText" to="true" />
</apply>
<apply scope="initialMatrix" >
<animate field="scale" from="1" to=".5" dur="1"/>
<animate field="translateX" from="65" to="130" dur="1"/>
<animate field="translateY" from="100" to="30" dur="1"/>
</apply>
</event>
</screenplay>
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