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* change projects to just run with curren-os sdk, in prep for snow-lepardGravatar reed@android.com2009-10-14
* require expat to use with animatorGravatar reed@android.com2009-10-13
* add xcode projectGravatar reed@android.com2009-10-13
* add BlitRow procs for 32->32, to allow for neon and other optimizations.Gravatar reed@android.com2009-09-23
* add neon opts for matrix procsGravatar reed@android.com2009-09-15
* add tests for extractAlphaGravatar reed@android.com2009-08-31
* add boolean tests and IF/ELSE/ENDGravatar reed@android.com2009-08-30
* experimental hack to write a forth engine to drive skiaGravatar reed@android.com2009-08-29
* fixes around isOpaque and ditheringGravatar reed@android.com2009-08-22
* update location of SkNWayCanvas.cppGravatar reed@android.com2009-08-14
* updateGravatar reed@android.com2009-08-03
* rename SK_BUILD_SUBPIXEL to SK_SUPPORT_LCDTEXT to better match the name of theGravatar reed@android.com2009-07-22
* remove conditional build flag for mipmapsGravatar reed@android.com2009-07-17
* add shaderprocs for all-in-one special blits (matrix+sampler)Gravatar reed@android.com2009-07-16
* fix gradients with alpha to convert to premul *after* the intermediate colorGravatar reed@android.com2009-07-02
* add shape recording to pictuures (sans serialization)Gravatar reed@android.com2009-06-26
* detect nearly translate-only matrices when drawing bitmaps (for speed)Gravatar reed@android.com2009-06-24
* remove remaining references to porterduffGravatar reed@android.com2009-06-23
* move xfermode modes from porterduff into xfermode itselfGravatar reed@android.com2009-06-22
* add sample for mipmapsGravatar reed@android.com2009-06-16
* add shader flag kConstInY_FlagGravatar reed@android.com2009-06-12
* add experimental state tracker for openglGravatar reed@android.com2009-06-12
* only call SkDevice::gainFocus() if we're actually drawing to a different device.Gravatar reed@android.com2009-06-10
* fix odd-pixel bug in mipmap downsamplers (thanks brett)Gravatar reed@android.com2009-06-08
* add SkParsePath to go to/from SVG strings (e.g. "M0,0 L10,20")Gravatar reed@android.com2009-06-05
* update for cache updatesGravatar reed@android.com2009-06-05
* fix dumpcanvas to recurse on pictures and shapesGravatar reed@android.com2009-06-05
* add isConvex() hit to SkPath, to be used to speed up fills and openglGravatar reed@android.com2009-06-03
* add unimpl macro to help track bugsGravatar reed@android.com2009-06-01
* update includes for android for gl backendGravatar reed@android.com2009-06-01
* call notifyPixelsChanged() when the pages are flipped in pageflippixelrefGravatar reed@android.com2009-05-30
* update SDL port to support OpenGLGravatar reed@android.com2009-05-29
* move shapes subclasses into effectsGravatar reed@android.com2009-05-27
* create offscreen surface so we can set its RGB ordering to match our internalsGravatar reed@android.com2009-05-26
* make include search paths relativeGravatar reed@android.com2009-05-22
* update relative paths for sample codeGravatar reed@android.com2009-05-22
* add actual sdl project fileGravatar reed@android.com2009-05-22
* add sampleapp_sdlGravatar reed@android.com2009-05-22
* add SDL supportGravatar reed@android.com2009-05-22
* add SkSafeRef / SkSafeUnref as inline static functions, to use in place of ourGravatar reed@android.com2009-05-22
* add sample effectsGravatar reed@android.com2009-05-22
* add SkSize for dimensionsGravatar reed@android.com2009-05-13
* fix copyTo to only copy the minimum pixels per row, and to lock the src beforeGravatar reed@android.com2009-05-05
* update for config/ directoryGravatar reed@android.com2009-04-12
* add Table apis to SkFontHostGravatar reed@android.com2009-04-08
* import portability fixes from Chrome around floatsGravatar reed@android.com2009-04-03
* add sample for gradientsGravatar reed@android.com2009-04-02
* API change: SkPath computeBounds -> getBoundsGravatar reed@android.com2009-04-01
* Add SkChunkAlloc::unalloc() to undo the last allocation, useful if the caller...Gravatar reed@android.com2009-03-30
* rename drawable to drawing for now, so we don't collide with animatorGravatar reed@android.com2009-03-24