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* Add flag to avoid stencil buffers in SkiaGravatar Eric Karl2017-05-09
* Revert "Added SkImage::MakeCrossContextFromEncoded"Gravatar Brian Salomon2017-05-08
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-08
* port ok to SkPngEncoderGravatar Mike Klein2017-05-08
* Add postFlush call to GrOnFlushCallbackObjectGravatar Chris Dalton2017-05-05
* header cleanupGravatar Hal Canary2017-05-05
* Add ShadowUtils sample.Gravatar Jim Van Verth2017-05-04
* force all colorfilters to implement 4fGravatar Mike Reed2017-05-04
* Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""Gravatar Florin Malita2017-05-03
* Revert "Reland: Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-03
* Reland: Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-03
* ok, add sRGB supportGravatar Mike Klein2017-05-03
* Remove translateZ and lights from SkCanvasGravatar Jim Van Verth2017-05-02
* Add wireframe mode to Viewer.Gravatar Jim Van Verth2017-05-02
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
* Revert "Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-02
* Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-02
* Make GrBackendTexture take Gr*Info refs in ctor, and copy them.Gravatar Greg Daniel2017-05-02
* colorspaceinfo tool: Add flag to indicate that the input is an icc profileGravatar Matt Sarett2017-05-02
* Added A2B support to colorspaceinfo toolGravatar Matt Sarett2017-05-01
* Revert "Revert "Plumb the use of GrBackendRenderTarget throughout Skia""Gravatar Greg Daniel2017-05-01
* add drawString helper to canvasGravatar Cary Clark2017-04-28
* Combine GPU flush with semaphore APIGravatar Brian Osman2017-04-28
* Revert "Revert "Delete copyTo(Allocator), hide copyTo() behind flag""Gravatar Matt Sarett2017-04-28
* add helper makeShader for the common Clamp caseGravatar Mike Reed2017-04-28
* Revert "Delete copyTo(Allocator), hide copyTo() behind flag"Gravatar Matt Sarett2017-04-27
* Revert "Plumb the use of GrBackendRenderTarget throughout Skia"Gravatar Greg Daniel2017-04-27
* Plumb the use of GrBackendRenderTarget throughout SkiaGravatar Greg Daniel2017-04-27
* Delete copyTo(Allocator), hide copyTo() behind flagGravatar Matt Sarett2017-04-27
* In ok thread mode, use wait_util instead of wait_for.Gravatar Mike Klein2017-04-27
* Use system Vulkan headers except when no building with vulkan supportGravatar Greg Daniel2017-04-25
* Add new GrVkBackendContext::Create explicitly requiring vk proc gettersGravatar Brian Salomon2017-04-24
* Enable fence sync support in ES3 test contextsGravatar Brian Osman2017-04-21
* Disable use of directly wrapping msaa RTs on VulkanGravatar Greg Daniel2017-04-20
* Revert "Revert "Plumb GrBackendTexture throughout skia.""Gravatar Greg Daniel2017-04-20
* Check-in vulkan.h into third_party and use that instead of local sdk vulkan.hGravatar Greg Daniel2017-04-20
* [fiddle] Add simple animation support.Gravatar Joe Gregorio2017-04-19
* Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...Gravatar Greg Daniel2017-04-19
* Check-in vulkan.h into third_party and use that instead of local sdk vulkan.hGravatar Greg Daniel2017-04-19
* Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...Gravatar Greg Daniel2017-04-19
* Revert "Plumb GrBackendTexture throughout skia."Gravatar Stan Iliev2017-04-19
* Plumb GrBackendTexture throughout skia.Gravatar Greg Daniel2017-04-18
* Add backend safe classes for passing in external texture and render targets i...Gravatar Greg Daniel2017-04-18
* Check-in vulkan.h into third_party and use that instead of local sdk vulkan.hGravatar Greg Daniel2017-04-18
* keep integral rectangle intersections integralGravatar Cary Clark2017-04-18
* hide lockpixels api behind flagGravatar Mike Reed2017-04-17
* deprecate odd variants of SkCanvas::readPixelsGravatar Mike Reed2017-04-17
* tools/check-headers-self-sufficient: optionally test one file at a timeGravatar Hal Canary2017-04-14
* remove dead code around replayClipsGravatar Mike Reed2017-04-13
* Access EGL_KHR_fence_sync via eglGetProcAddressGravatar Chris Dalton2017-04-13