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* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
* Add fixes & test for isConfigTexturable and isConfigRenderableGravatar Robert Phillips2017-05-22
* Replace most uses of GrSurface::desc() with conifg(), width(), etc.Gravatar Brian Salomon2017-05-17
* Convert GrOvalOpFactory from GrLegacyMeshDrawOp to GrMeshDrawOp using GrSimpl...Gravatar Brian Salomon2017-05-15
* Add support for creating a shared vulkan test contextGravatar Greg Daniel2017-05-15
* Include non-legacy GrMeshDrawOps in GLPrograms test.Gravatar Brian Salomon2017-05-12
* Move all non-AA fill rect ops off of GrLegacyMeshDrawOp.Gravatar Brian Salomon2017-05-10
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-09
* Add flag to avoid stencil buffers in SkiaGravatar Eric Karl2017-05-09
* Revert "Added SkImage::MakeCrossContextFromEncoded"Gravatar Brian Salomon2017-05-08
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-08
* Add postFlush call to GrOnFlushCallbackObjectGravatar Chris Dalton2017-05-05
* Make GrBackendTexture take Gr*Info refs in ctor, and copy them.Gravatar Greg Daniel2017-05-02
* Revert "Revert "Plumb the use of GrBackendRenderTarget throughout Skia""Gravatar Greg Daniel2017-05-01
* Combine GPU flush with semaphore APIGravatar Brian Osman2017-04-28
* Revert "Plumb the use of GrBackendRenderTarget throughout Skia"Gravatar Greg Daniel2017-04-27
* Plumb the use of GrBackendRenderTarget throughout SkiaGravatar Greg Daniel2017-04-27
* Use system Vulkan headers except when no building with vulkan supportGravatar Greg Daniel2017-04-25
* Add new GrVkBackendContext::Create explicitly requiring vk proc gettersGravatar Brian Salomon2017-04-24
* Enable fence sync support in ES3 test contextsGravatar Brian Osman2017-04-21
* Revert "Revert "Plumb GrBackendTexture throughout skia.""Gravatar Greg Daniel2017-04-20
* Check-in vulkan.h into third_party and use that instead of local sdk vulkan.hGravatar Greg Daniel2017-04-20
* Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...Gravatar Greg Daniel2017-04-19
* Check-in vulkan.h into third_party and use that instead of local sdk vulkan.hGravatar Greg Daniel2017-04-19
* Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...Gravatar Greg Daniel2017-04-19
* Revert "Plumb GrBackendTexture throughout skia."Gravatar Stan Iliev2017-04-19
* Plumb GrBackendTexture throughout skia.Gravatar Greg Daniel2017-04-18
* Check-in vulkan.h into third_party and use that instead of local sdk vulkan.hGravatar Greg Daniel2017-04-18
* Access EGL_KHR_fence_sync via eglGetProcAddressGravatar Chris Dalton2017-04-13
* consolidate read/writePixels in GrSurfaceContextGravatar Robert Phillips2017-04-10
* Make GrCopySurfaceOp friendlier to GrSurfaceProxy (take 2)Gravatar Robert Phillips2017-04-07
* Revert "Make GrCopySurfaceOp friendlier to GrSurfaceProxy"Gravatar Robert Phillips2017-04-06
* Make GrCopySurfaceOp friendlier to GrSurfaceProxyGravatar Robert Phillips2017-04-06
* Move GrPipelineBuilder into GrRenderTargetContext::addLegacyDrawOpGravatar Brian Salomon2017-04-04
* Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setupGravatar Eric Karl2017-04-04
* Move pipeline handling out of GrMeshDrawOp.Gravatar Brian Salomon2017-04-03
* Revert "Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup"Gravatar Mike Klein2017-04-01
* Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setupGravatar Eric Karl2017-04-01
* Revert "Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup"Gravatar Brian Salomon2017-03-31
* Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setupGravatar Eric Karl2017-03-31
* quiet some annoying logging in unit testsGravatar Mike Klein2017-03-27
* Mark overridden destructors with 'override' and remove 'virtual'Gravatar Brian Salomon2017-03-22
* Remove gpu configs that don't have explicit API.Gravatar Brian Salomon2017-03-20
* Remove ownership aruments from render target wrap functionsGravatar Brian Osman2017-03-10
* Partially defer SkImage_GpuGravatar Robert Phillips2017-03-10
* Add a separate draw function to GrRenderTargetContext for GrMeshDrawOp derive...Gravatar Brian Salomon2017-03-09
* Make SkGr.h private and remove unused functionsGravatar Brian Osman2017-03-08
* Add a unique ID to GrOpLists and return it from GrRenderTargetContext::addDrawOpGravatar Robert Phillips2017-03-08