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* Explicit control in tools of ANGLE frontend and backendGravatar bsalomon2016-10-14
* Fix 32-bit Vulkan buildGravatar Brian Osman2016-10-11
* skpbench: add option for gpu timingGravatar csmartdalton2016-10-05
* Use uint64_t for PlatformFenceGravatar csmartdalton2016-10-04
* Revert of skpbench: add option for gpu timing (patchset #7 id:120001 of https...Gravatar mtklein2016-10-04
* skpbench: add option for gpu timingGravatar csmartdalton2016-10-04
* Move GPU fences into sk_gpu_testGravatar csmartdalton2016-10-04
* Add fence support for TransferBuffersGravatar jvanverth2016-09-30
* Use SkOnce to squelch command buffer spamGravatar brianosman2016-09-29
* Revert of Explicit control in tools of ANGLE frontend and backend (patchset #...Gravatar bsalomon2016-09-29
* Explicit control in tools of ANGLE frontend and backendGravatar bsalomon2016-09-29
* remove more stray semicolons from Vulkan codeGravatar Mike Klein2016-09-27
* Remove stray semicolons.Gravatar Mike Klein2016-09-27
* -Wcomma may be good to go now.Gravatar Mike Klein2016-09-26
* Clean up dead code.Gravatar mtklein2016-09-22
* GN: take over CommandBuffer botGravatar mtklein2016-09-21
* Add ContextOptions field to SkCommandLineConfigGpuGravatar csmartdalton2016-09-13
* Add some copy support for vulkan msaaGravatar egdaniel2016-08-31
* Update ANGLE to latest as of August 25, 2016Gravatar brianosman2016-08-26
* Only open X Display once for all test GLX contextsGravatar bsalomon2016-08-11
* Add more error printing to know why command buffer lib failed to load.Gravatar bsalomon2016-08-10
* Add flag for window rectangles to GrRenderTargetGravatar csmartdalton2016-08-10
* Check more GLES versions when creating contextGravatar martina.kollarova2016-08-09
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29
* Just pass the draw context to paint conversionGravatar brianosman2016-07-25
* Add destination color space to AsFPArgs. Eliminates last XFORMTODO.Gravatar brianosman2016-07-25
* Remove DrawFace enum from GrPipelineBuilderGravatar robertphillips2016-07-21
* Revert of Remove DrawFace enum from GrPipelineBuilder (patchset #2 id:20001 o...Gravatar robertphillips2016-07-21
* Remove DrawFace enum from GrPipelineBuilderGravatar robertphillips2016-07-21
* Fix context creation problems in dmGravatar martina.kollarova2016-07-20
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* Fix caching of sample locationsGravatar csmartdalton2016-07-06
* Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...Gravatar rmistry2016-07-04
* Fix caching of sample locationsGravatar csmartdalton2016-07-04
* Have gpu createTestingOlyBackendTexture know if it is a render target or notGravatar egdaniel2016-06-24
* Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.hGravatar robertphillips2016-06-23
* Support GL_SAMPLES queries in null contextsGravatar csmartdalton2016-06-23
* Start using GrGpuCommandBuffer in GrDrawTarget.Gravatar egdaniel2016-06-23
* Revert of Support GL_SAMPLES queries in null contexts (patchset #4 id:60001 o...Gravatar brianosman2016-06-23
* Support GL_SAMPLES queries in null contextsGravatar csmartdalton2016-06-22
* Revert of Support GL_SAMPLES queries in null contexts (patchset #2 id:20001 o...Gravatar brianosman2016-06-22
* Support GL_SAMPLES queries in null contextsGravatar csmartdalton2016-06-21
* Support texel and draw-indirect buffers in null GL contextsGravatar csmartdalton2016-06-21
* Define LEAN_AND_MEAN and NOMINMAX for all windows buildsGravatar egdaniel2016-06-10
* Cleanup needed to use WindowContext for AndroidGravatar djsollen2016-06-09
* Add GpuCommandBuffer support.Gravatar egdaniel2016-06-08
* SkLeanWindows.h: #include "Windows.h" fewer placesGravatar halcanary2016-06-07
* Remove GrRenderTarget from GrPipelineBuilderGravatar robertphillips2016-06-06
* Make GrClipMaskManager stateless and push GrPipelineBuilder construction down...Gravatar robertphillips2016-06-03
* Add vksrgb config to dm (Vulkan sRGB). Fix help formatting of vk.Gravatar brianosman2016-05-23