| Commit message (Collapse) | Author | Age |
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We never adopt render targets (just borrow them).
BUG=skia:
Change-Id: Ie899b814a7a81339a8735bbd7ad9facc66e580d7
Reviewed-on: https://skia-review.googlesource.com/9525
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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One of SkImageCacherator, GrBitmapTextureMaker, GrImageTextureMaker, GrTextureAdjuster, GrTextureProducer or SkImage has to take the first step. This is probably the least odd of the options.
Change-Id: Ie167034553451f4b3633a5a1548dbd4d75839b3d
Reviewed-on: https://skia-review.googlesource.com/9488
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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derived classes.
The first phase of deferring GrPipeline creation until flush will apply only to GrDrawOp subclasses that do not derive from GrMeshDrawOp. This change prepares for that by creating separate draw functions on GrRenderTargetContext for GrMeshDrawOp-derived ops. This is temporary and will incrementally be undone as pipeline-creation deferral rolls out to the GrMeshDrawOps in a later phase of this work.
Change-Id: I0f5b71fe913f3273cfe9e965f7d8bbe7f01ad0ef
Reviewed-on: https://skia-review.googlesource.com/9481
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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BUG=skia:
Change-Id: I6699d00c5412ed9d9bf14b032a08b06b1c766bce
Reviewed-on: https://skia-review.googlesource.com/9398
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This is to support the preFlush callbacks
Change-Id: I8513ea08b6516681566eceafa789b2ee7925ebce
Reviewed-on: https://skia-review.googlesource.com/9199
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This is currently done in GrOpList. However, it can trigger resource creation, which in turn can trigger a flush. In the future flushing may destroy the op list.
Change-Id: I21cb1e10060bf31c95431c0511fcfff637cd6498
Reviewed-on: https://skia-review.googlesource.com/9304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Combine texture provider and resource provider
Largely mechanical. Only three places that were calling createApprox
via texture provider (ie without flags), so that was simple.
BUG=skia:
Change-Id: I876367bcdc6a8db736deedab1028de1972015509
Reviewed-on: https://skia-review.googlesource.com/9176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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BUG=skia:
Change-Id: I4324b65bc50a3dfd90372459899870d5f1952fdc
Reviewed-on: https://skia-review.googlesource.com/9120
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This is the simple (i.e., non-TextureAdjuster) portion of: https://skia-review.googlesource.com/c/8823/ (Remove GrFragmentProcessor-derived class' GrTexture-based ctors)
Change-Id: I8f673ebe922e03c69473c18c166bcf818507c662
Reviewed-on: https://skia-review.googlesource.com/8997
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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BUG=skia:
Change-Id: I44f1e11787eab88bdc5ed25c34ea802e9001d427
Reviewed-on: https://skia-review.googlesource.com/9083
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.
SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.
Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.
Re-land of https://skia-review.googlesource.com/c/8529/
BUG=skia:
Change-Id: I48ebd57d1ea0cfd3a1db10c475f2903afb821966
Reviewed-on: https://skia-review.googlesource.com/8960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Fixes a bug in Windows shared context creation, and makes the API
less fiddly.
BUG=skia:
Change-Id: Ia32b2e3b4816e0b8d7e9be92c22a182ca1393177
Reviewed-on: https://skia-review.googlesource.com/8965
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This reverts commit 9ad1f92e2fceea33215c0f13cee42a679fb88d44.
Reason for revert: Breaking lots of bots
Original change's description:
> Add GrExternalTextureData and SkCrossContextImageData
>
> GrExternalTextureData is an API for exporting the backend-specific
> information about a texture in a type-safe way, and without pointing
> into the GrTexture. The new detachBackendTexture API lets us release
> ownership of a texture to the client.
>
> SkCrossContextImageData is the public API that lets clients upload
> textures on one thread/GrContext, then safely transfer ownership to
> another thread and GrContext for rendering.
>
> Only GL is implemented/supported right now. Vulkan support requires
> that we add thread-safe memory pools, or otherwise transfer the
> actual memory block containing the texture to the new context.
>
> BUG=skia:
>
> Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
> Reviewed-on: https://skia-review.googlesource.com/8529
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,chinmaygarde@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If27d1f4c3a169efb6533170f67a172664c0fe8ce
Reviewed-on: https://skia-review.googlesource.com/8955
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.
SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.
Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.
BUG=skia:
Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
Reviewed-on: https://skia-review.googlesource.com/8529
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Adds a bitfield to GrContextOptions that masks out path renderers.
Adds commandline flags support to set this bitfield in tools apps.
Removes GrGLInterfaceRemoveNVPR since we can now accomplish the same
thing in the context options.
BUG=skia:
Change-Id: Icf2a4df36374b3ba2f69ebf0db56e8aedd6cf65f
Reviewed-on: https://skia-review.googlesource.com/8786
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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BUG=skia:
Change-Id: Id532233537d18e6185a83681188aa73527b212a1
Reviewed-on: https://skia-review.googlesource.com/8842
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Mostly plumbing, plus some minimal testing to make sure that
the platform APIs don't explode. I plan to add testing of
SkCrossContextImageData using this, which should verify that
textures are actually shared.
Also found a factory and some related code in the
CommandBuffer test context that was totally unused.
BUG=skia:
Change-Id: I05bbc22c4d1ef946b702a5cc7f67788785219c62
Reviewed-on: https://skia-review.googlesource.com/8808
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Also changes the behavior of these flags to only override their
corresponding context options when set, and to leave them unchanged
when not set.
BUG=skia:
Change-Id: I09f6be09997594fa888d9045dd4901354ef3f880
Reviewed-on: https://skia-review.googlesource.com/8780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Change-Id: Ic285b24b384bbf284cc680fe770433dd4d643833
Reviewed-on: https://skia-review.googlesource.com/7561
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This reverts commit bfd97c59350c112ad85301eb6ff6005ae4fd9e8c.
Reason for revert: Windows bots crashing.
Original change's description:
> Remove sentinal GLContext used in early days of Vulkan in our tools
>
> I've ran this through multiple variations of dm and nanobench on Linux
> and no longer see any crash/hangs. I forget what the original repo case
> for the bug was, but I'm at least not seeing it now with updated drivers.
>
> BUG=skia:
>
> Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
> Reviewed-on: https://skia-review.googlesource.com/7441
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: I94a16b2b13d09182232061b0aebd0d58df96db8a
Reviewed-on: https://skia-review.googlesource.com/7453
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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I've ran this through multiple variations of dm and nanobench on Linux
and no longer see any crash/hangs. I forget what the original repo case
for the bug was, but I'm at least not seeing it now with updated drivers.
BUG=skia:
Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
Reviewed-on: https://skia-review.googlesource.com/7441
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Change-Id: I4d2e1aa54732ff75b44a197255035c0e04548219
Reviewed-on: https://skia-review.googlesource.com/7327
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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A trivial change but it does better indicate the nature of the method
Change-Id: I44a0e77dba28df892f4200496d78797ed5fd37df
Reviewed-on: https://skia-review.googlesource.com/7331
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Change-Id: Ic978913aa9dd0811eac102755934d77b4853a568
Reviewed-on: https://skia-review.googlesource.com/7207
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This makes GrPaints usable only once. In some places we must make copies in order to issue draws with the same paint state.
Change-Id: Ie816e5185ce93a064111cad64c6880e1e21184c2
Reviewed-on: https://skia-review.googlesource.com/6844
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: Ie7d56214fdee7a19a1e8ca3869e5e4d5e72cedf8
Reviewed-on: https://skia-review.googlesource.com/6632
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Instead use std::unique_ptr to manage GrOp lifetime.
Change-Id: Ic1dc1e0ffd7254c3994221f498677af5bbf66a71
Reviewed-on: https://skia-review.googlesource.com/6479
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This forces all of our testing tools to run with the discrete GPU in
laptop systems that have that option.
BUG=skia:
Change-Id: Ibd7629d6de5f063cdf219b3c7469210af5085d90
Reviewed-on: https://skia-review.googlesource.com/6474
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
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BUG=skia:6067
Change-Id: I646e75f43bc77ea884b7fad7281bf0b684996bb9
Reviewed-on: https://skia-review.googlesource.com/6299
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: I776f37e42dcab8b16535c48df9c405b1f211f6c9
Reviewed-on: https://skia-review.googlesource.com/6165
Commit-Queue: Brian Salomon <brian@thesalomons.net>
Reviewed-by: Brian Osman <brianosman@google.com>
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This intermediary change only exists to make the actual class rename change readable on gerrit due to gerrit not recognizing file renames correctly.
Change-Id: I919f84837fb17191ca49f00f82e56330f84766da
Reviewed-on: https://skia-review.googlesource.com/6190
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: Ie21e18b631daa24e70df630b9f910213f62bdbdf
Reviewed-on: https://skia-review.googlesource.com/6164
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Change-Id: I35efd4ad2b7132145c1e477f0b1f283276e9fad5
Reviewed-on: https://skia-review.googlesource.com/5704
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I1b3aee2c16075bc481d96052a82f3b3da82061fe
Reviewed-on: https://skia-review.googlesource.com/5699
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Fixes a bad merge.
This reverts commit 073285c0595d46205d1482cc19af2d7d891bfeae.
Change-Id: I5e92339d9b33d3a6dc58b9fcd2a1b3a5684e8f8a
Reviewed-on: https://skia-review.googlesource.com/5774
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 3944484020d98ff8f386378296106c321279482b.
Reason for revert: Merges badly with a recent change. Will rebase and reland.
Original change's description:
> Reland "Remove antialiasing control from GrPaint."
>
> This contains fixes for GLPrograms test and mixed samples rendering.
>
> This reverts commit 419d81eed4a010e6080db199795117cbedf9e6e4.
>
> BUG=skia:
>
> Change-Id: If8f002fbfaaaab6d1607403f2b15ccc7f1e17e87
> Reviewed-on: https://skia-review.googlesource.com/5763
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
BUG=skia:
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Iff9657041e28604a845bc5a9acec7c9b248c53bd
Reviewed-on: https://skia-review.googlesource.com/5772
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This contains fixes for GLPrograms test and mixed samples rendering.
This reverts commit 419d81eed4a010e6080db199795117cbedf9e6e4.
BUG=skia:
Change-Id: If8f002fbfaaaab6d1607403f2b15ccc7f1e17e87
Reviewed-on: https://skia-review.googlesource.com/5763
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit 9f549358b3ac9f61e78b194e39d6ac6eb322e35e.
Reason for revert: hitting asserts
Change-Id: I542d34edc05ecf72b7646263f25736a0950c78e7
Reviewed-on: https://skia-review.googlesource.com/5707
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This adds an additional param (of new enum type GrAA) to draws that can antialias and a new enum GrAAType to indicate the AA technique (none, fragment shader computed coverage, msaa).
Some GMs change due to this:
1) In some places we weren't disabling MSAA when the draw was supposed to be unantialiased.
2) Some bounding rect draws that use GrFragmentProcessors were unnecessarily turning on antialiasing, by disabling it a very small number of pixel LSBs change.
Change-Id: I7d8d8793dda70bcd373d09055beb9949c1a8a4d0
Reviewed-on: https://skia-review.googlesource.com/5608
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Change-Id: I9c82483c4ac0dc140fb1e5e3650d6ff1e5917e99
Reviewed-on: https://skia-review.googlesource.com/5646
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.
2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.
Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).
BUG=skia:4148
Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
Committed: https://skia.googlesource.com/skia/+/1aeb78c5d978b35b256525b711edd942bce01444
Review-Url: https://codereview.chromium.org/2539993002
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#12 id:220001 of https://codereview.chromium.org/2539993002/ )
Reason for revert:
Command Buffer, too...
Original issue's description:
> Two (related) changes here:
>
> 1) Our older iOS devices failed our sRGB tests, due to precision issues
> with alpha. At this point, we only test on iPadMini 4, and that appears
> not to have any problems.
>
> 2) iOS devices still don't have the sRGB texture decode extension. But,
> some clients have no interest in mixing legacy/color-correct rendering,
> and would like to use sRGB on these devices. This GrContextOptions flag
> enables sRGB support in those cases.
>
> Adjust the test code to produce sRGB capable contexts on these devices,
> but only for configs that have a color space. (See comment).
>
> BUG=skia:4148
>
> Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
> Committed: https://skia.googlesource.com/skia/+/1aeb78c5d978b35b256525b711edd942bce01444
TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4148
Review-Url: https://codereview.chromium.org/2546783005
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1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.
2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.
Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).
BUG=skia:4148
Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
Review-Url: https://codereview.chromium.org/2539993002
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#11 id:200001 of https://codereview.chromium.org/2539993002/ )
Reason for revert:
ANGLE tests are failing
Original issue's description:
> Two (related) changes here:
>
> 1) Our older iOS devices failed our sRGB tests, due to precision issues
> with alpha. At this point, we only test on iPadMini 4, and that appears
> not to have any problems.
>
> 2) iOS devices still don't have the sRGB texture decode extension. But,
> some clients have no interest in mixing legacy/color-correct rendering,
> and would like to use sRGB on these devices. This GrContextOptions flag
> enables sRGB support in those cases.
>
> Adjust the test code to produce sRGB capable contexts on these devices,
> but only for configs that have a color space. (See comment).
>
> BUG=skia:4148
>
> Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4148
Review-Url: https://codereview.chromium.org/2547603002
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1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.
2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.
Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).
BUG=skia:4148
Review-Url: https://codereview.chromium.org/2539993002
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Change-Id: I18f520924b8a2548566fd61dbea4e3e12bd253dd
Reviewed-on: https://skia-review.googlesource.com/5411
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This is a temporary workaround to allow removal of GrBatch::renderTarget().
Change-Id: Ic14710a369802064cf6446e8191a98ea3595556d
Reviewed-on: https://skia-review.googlesource.com/5342
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Revert "Revert "Initial OpenGL Image support.""
This reverts commit 59dc41175d99d0a31c046aec0c26c4d82a3a3574.
BUG=skia:
Change-Id: Ibe3c87ce7f746f065fdbcc5a518388cc291112f5
Reviewed-on: https://skia-review.googlesource.com/5131
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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linux."
This reverts commit 238b820369c4b556c2e7c8277855e6950de3d9eb.
Reason for revert: breaks 32-bit bots, iOS bots, Google3 roll, -ASAN bot.
Original change's description:
> Always build the ANGLE test code. Always build ANGLE on windows and linux.
>
> Make ANGLE test code independent of having ANGLE lib. Make ANGLE test code not include EGL headers.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4040
>
> DOCS_PREVIEW= https://skia.org/?cl=4040
>
> Change-Id: I7b857e9785246743f53fb969647b1162ce7419ab
> Reviewed-on: https://skia-review.googlesource.com/4040
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,mtklein@google.com,bsalomon@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I19bab8c93baebf032f8a4cefbedfe7359317e806
Reviewed-on: https://skia-review.googlesource.com/4758
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Make ANGLE test code independent of having ANGLE lib. Make ANGLE test code not include EGL headers.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4040
DOCS_PREVIEW= https://skia.org/?cl=4040
Change-Id: I7b857e9785246743f53fb969647b1162ce7419ab
Reviewed-on: https://skia-review.googlesource.com/4040
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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