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Commit message (Expand)AuthorAge
* Remove ownership aruments from render target wrap functionsGravatar Brian Osman2017-03-10
* Partially defer SkImage_GpuGravatar Robert Phillips2017-03-10
* Add a separate draw function to GrRenderTargetContext for GrMeshDrawOp derive...Gravatar Brian Salomon2017-03-09
* Make SkGr.h private and remove unused functionsGravatar Brian Osman2017-03-08
* Add a unique ID to GrOpLists and return it from GrRenderTargetContext::addDrawOpGravatar Robert Phillips2017-03-08
* Move GrDrawOp pipeline/clip processing to GrRenderTargetContextGravatar Brian Salomon2017-03-07
* Rebase and fix chromiumGravatar Brian Osman2017-03-04
* Add support for Semaphores (gpu waiting on gpu) in GaneshGravatar Greg Daniel2017-03-02
* Clean up/remove unused GrFragmentProcessor-derived ctorsGravatar Robert Phillips2017-02-28
* Fix -Wshadow-field warningsGravatar Brian Salomon2017-02-28
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-28
* Fixes to shared context test APIGravatar Brian Osman2017-02-27
* Revert "Add GrExternalTextureData and SkCrossContextImageData"Gravatar Brian Osman2017-02-24
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-24
* Add the ability to enable/disable GPU path renderersGravatar csmartdalton2017-02-22
* Fix Mesa compileGravatar Brian Osman2017-02-22
* Support shared GL contexts in GrContextFactoryGravatar Brian Osman2017-02-22
* Rename GrContextFactory::ContextOptions to ContextOverridesGravatar csmartdalton2017-02-21
* Move GrDrawingManager pointer to GrSurfaceContextGravatar Robert Phillips2017-01-26
* Revert "Remove sentinal GLContext used in early days of Vulkan in our tools"Gravatar Brian Salomon2017-01-24
* Remove sentinal GLContext used in early days of Vulkan in our toolsGravatar Greg Daniel2017-01-24
* Remove GrTestTargetGravatar Robert Phillips2017-01-20
* Rename GrContext::getFontAtlas to getFontAtlas_ForTestingGravatar Robert Phillips2017-01-20
* Don't require GrPipelineBuilder to build GrPipelineGravatar Brian Salomon2017-01-19
* Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.Gravatar Brian Salomon2017-01-11
* Add support for tagging GrUniqueKeys with a debug stringGravatar Brian Salomon2017-01-06
* Remove ref counting from GrOp.Gravatar Brian Salomon2017-01-03
* Add skia_enable_discrete_gpu argument to GNGravatar Brian Osman2016-12-28
* Remove getDevice_just_for_deprecated_compatibility_test()Gravatar Robert Phillips2016-12-20
* Rename GrBatchAtlas -> GrDrawOpAtlas.Gravatar Brian Salomon2016-12-17
* Rename GrBatchAtlas files to GrDrawOpAtlasGravatar Brian Salomon2016-12-16
* Rename GrBatchFontCache->GrAtlasGlyphCacheGravatar Brian Salomon2016-12-16
* Rename testingOnly_drawBatch to testingOnly_addDrawOp and sk_spGravatar Brian Salomon2016-12-09
* Make GrRenderTargetOpList::addDrawOp use sk_spGravatar Brian Salomon2016-12-09
* Relandx2 "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Reland "Remove antialiasing control from GrPaint.""Gravatar Brian Salomon2016-12-09
* Reland "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-08
* Remove antialiasing control from GrPaint.Gravatar Brian Salomon2016-12-08
* Rename batch->op in GrOpList and subclassesGravatar Brian Salomon2016-12-07
* Two (related) changes here:Gravatar brianosman2016-12-02
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #12...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #11...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Rename GrDrawBatch->GrDrawOpGravatar Brian Salomon2016-12-01
* Make GrGpuCommandBuffer infer its render target from first drawGravatar Brian Salomon2016-11-30
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Revert "Always build the ANGLE test code. Always build ANGLE on windows and l...Gravatar Mike Klein2016-11-14
* Always build the ANGLE test code. Always build ANGLE on windows and linux.Gravatar Brian Salomon2016-11-14