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path: root/tools/flags/SkCommonFlagsConfig.cpp
Commit message (Expand)AuthorAge
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* Drop support for OSMesa in test tools and remove build botGravatar Brian Salomon2017-11-13
* Threaded generation of software pathsGravatar Brian Osman2017-08-30
* Revert "Threaded generation of software paths"Gravatar Brian Salomon2017-08-24
* Threaded generation of software pathsGravatar Brian Osman2017-08-24
* Add support for GL 565 and 4444 configs to test toolsGravatar Brian Salomon2017-07-17
* Add metal config to toolsGravatar Greg Daniel2017-07-14
* Add mock config to tools and run through gms and benchs without crashing.Gravatar Brian Salomon2017-07-07
* Add correctness testing for ANGLE D3D11 ES3Gravatar Brian Salomon2017-06-23
* Add flag to avoid stencil buffers in SkiaGravatar Eric Karl2017-05-09
* Delete SkColorSpace::ColorSpaceFlagsGravatar Matt Sarett2017-03-24
* Run angle in 8 sample msaa on desktopGravatar Brian Salomon2017-03-24
* Switch 16 sample gpu configs to 8 samplesGravatar Brian Salomon2017-03-20
* Remove gpu configs that don't have explicit API.Gravatar Brian Salomon2017-03-20
* Be explicit on test and perf bots about GL vs GLESGravatar Brian Salomon2017-03-17
* Test sRGB with non-linear blending using new "srgbnl" sinkGravatar Matt Sarett2017-03-02
* Rename GrContextFactory::ContextOptions to ContextOverridesGravatar csmartdalton2017-02-21
* SkColorSpace: remove named API, add gamut APIGravatar Matt Sarett2017-02-07
* Revert "SkColorSpace: remove named API, add gamut API"Gravatar Matt Sarett2017-02-07
* SkColorSpace: remove named API, add gamut APIGravatar Matt Sarett2017-02-07
* Get latest ANGLE as of January 6, 2017Gravatar Brian Osman2017-01-11
* Revert "Get latest ANGLE as of January 6, 2017"Gravatar Mike Klein2017-01-06
* Get latest ANGLE as of January 6, 2017Gravatar Brian Osman2017-01-06
* Remove DMSrcSinkAndroid.Gravatar Derek Sollenberger2017-01-05
* Two (related) changes here:Gravatar brianosman2016-12-02
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #12...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #11...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Remove SkImageInfoIsGammaCorrect, etc...Gravatar Brian Osman2016-11-01
* Rename all color space factories from New* to Make*Gravatar Brian Osman2016-10-24
* Run ANGLE in GL mode on test botsGravatar Brian Salomon2016-10-20
* Add testing for ANGLE msaa on botsGravatar Brian Salomon2016-10-18
* Refactored SkColorSpace and added in a Lab PCS GMGravatar raftias2016-10-18
* Run correctness tests on ANGLE bots using d3d9 backendGravatar Brian Salomon2016-10-18
* Add "Narrow" RGB gamut to DMGravatar Brian Osman2016-10-17
* Explicit control in tools of ANGLE frontend and backendGravatar bsalomon2016-10-14
* Removed makeLinearGamma() from the public API for SkColorSpaceGravatar raftias2016-10-13
* Revert of Explicit control in tools of ANGLE frontend and backend (patchset #...Gravatar bsalomon2016-09-29
* Explicit control in tools of ANGLE frontend and backendGravatar bsalomon2016-09-29
* Use brackets for explicit GPU config params in toolsGravatar bsalomon2016-09-28
* Make GPU configs use kRGBA color type not kN32.Gravatar bsalomon2016-09-28
* GN: take over CommandBuffer botGravatar mtklein2016-09-21
* Auto-generate much of the help text for --config to reduce maintenanceGravatar brianosman2016-09-20
* Add ability to pick a different gamut in GPU f16 or sRGB configsGravatar brianosman2016-09-19
* 565 is not this important.Gravatar mtklein2016-09-14
* Add ContextOptions field to SkCommandLineConfigGpuGravatar csmartdalton2016-09-13
* Some tests around surface creation and snapshotting with color spaceGravatar brianosman2016-08-30
* Add mssa configs for vulkan, and simple bug fixGravatar egdaniel2016-08-17
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29