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* Make GrCacheable implement its own ref counting.Gravatar bsalomon2014-07-21
* Skia side RGB to YUV gpu conversionGravatar sugoi2014-07-21
* Remove gpu shader optimatization for solid white or trans black colorsGravatar egdaniel2014-07-21
* Replace GrTHash with SkTDynamicHashGravatar robertphillips2014-07-20
* Make ScaledImageCache unit test less dependent on global state.Gravatar halcanary2014-07-18
* update pathops core and testsGravatar caryclark2014-07-18
* Remove SkRefPtr.Gravatar bungeman2014-07-17
* Fix alpha textures in NV ES3 contexts on Windows.Gravatar bsalomon2014-07-17
* erase bitmap inside unit test to make valgrind happierGravatar halcanary2014-07-17
* Makes GrGLProgramDesc's key store the lengths as well as offsets of the effec...Gravatar bsalomon2014-07-17
* Set maximum output size for scaled-image-cache imagesGravatar halcanary2014-07-17
* 32 bpp floating point texturesGravatar joshualitt2014-07-16
* Revert of Reopened: Caching the result of readPixelsSupported (https://codere...Gravatar bungeman2014-07-16
* Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of...Gravatar mtklein2014-07-16
* Always have GrLayer's rect be validGravatar robertphillips2014-07-15
* Makes GrGLProgramDesc's key store the lengths as well as offsets of the effec...Gravatar bsalomon2014-07-15
* Caching the result of readPixelsSupportedGravatar piotaixr2014-07-15
* Keep at most one GPU device alive at a time.Gravatar mtklein2014-07-15
* Include SkTypes before using ifdefs.Gravatar scroggo2014-07-14
* Fix for saveLayer() with filters vs. the BBox Hierarchy.Gravatar senorblanco2014-07-14
* Revert "Fix for saveLayer() with filters vs. the BBox Hierarchy." andGravatar senorblanco2014-07-14
* Deleted SkImage::newShaderClamp: not used, not implemented.Gravatar piotaixr2014-07-14
* Remove Skia's use of the default SkPicture constructor and multi-cloneGravatar Robert Phillips2014-07-13
* Remove SkPicture copy constructorGravatar robertphillips2014-07-13
* Add SkBitmap::readPixels() and reimplement copyTo and SkCanvas::readPixelsGravatar reed2014-07-13
* Revert of Add SkBitmap::readPixels() and reimplement copyTo and SkCanvas::rea...Gravatar reed2014-07-12
* Add SkBitmap::readPixels() and reimplement copyTo and SkCanvas::readPixelsGravatar reed2014-07-12
* ios fixesGravatar caryclark2014-07-11
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11
* Fix for saveLayer() with filters vs. the BBox Hierarchy.Gravatar senorblanco2014-07-11
* Revert of add readPixels() to SkBitmap (https://codereview.chromium.org/37730...Gravatar jcgregorio2014-07-11
* Revert of Slim Skia down to just one murmur3 implementation. (https://coderev...Gravatar reed2014-07-10
* add readPixels() to SkBitmapGravatar reed2014-07-10
* Slim Skia down to just one murmur3 implementation.Gravatar mtklein2014-07-10
* Build Android with SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG.Gravatar scroggo2014-07-09
* Revert "Remove ability for Release code to call getRefCnt() or getWeakRefCnt()."Gravatar Mike Klein2014-07-09
* Cleanup: Rename UnitTestTest.cpp to RTConfRegistryTest.cppGravatar tfarina2014-07-08
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
* Clean up SkImageFilter constructors.Gravatar senorblanco2014-07-08
* Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.Gravatar bsalomon2014-07-08
* Remove ability for Release code to call getRefCnt() or getWeakRefCnt().Gravatar mtklein2014-07-08
* Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*...Gravatar reed2014-07-07
* Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.Gravatar bsalomon2014-07-07
* Remove use of GrEffectRef from draw state and below.Gravatar bsalomon2014-07-07
* Cleanup: Remove TestXCode project.Gravatar tfarina2014-07-07
* Only you can prevent memory leaks.Gravatar mtklein2014-07-07
* Linear-time implementation of willPlaybackBitmaps(), computed & cachedGravatar tomhudson2014-07-05
* Fix SkColorFilterImageFilter matrix optimization.Gravatar senorblanco2014-07-03
* move SkChecksum and SkEmptyShader to privateGravatar reed2014-07-03
* return early instead of crashing if fileData failsGravatar reed2014-07-02