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Commit message (
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Author
Age
*
Remove caps image storage caps hack.
Brian Salomon
2016-11-29
*
Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactory
Brian Salomon
2016-11-29
*
Make SkNWayCanvas use conservative clipping.
Mike Klein
2016-11-29
*
Add the missing shift to the dy
Yuqian Li
2016-11-29
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Delete unnecessary SkSurface_Base API
Matt Sarett
2016-11-29
*
Use AdditiveBlitter for partial rows
Yuqian Li
2016-11-29
*
Compute slope using fSnappedY
Yuqian Li
2016-11-29
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
Make GrMemoryPool play nice with bucketing allocators.
dskiba
2016-11-29
*
don't support converting from alpha to non-alpha
Mike Reed
2016-11-29
*
Consistent naming.
Mike Klein
2016-11-29
*
use raster-pipeline in readPixels
Mike Reed
2016-11-28
*
added support for layout(offset=...) to skslc
Ethan Nicholas
2016-11-28
*
Revert "Add the missing shift to the dy"
Yuqian Li
2016-11-28
*
removed textureProj() and legacy texture functions from sksl
Ethan Nicholas
2016-11-28
*
Add the missing shift to the dy
Yuqian Li
2016-11-28
*
Revert "Revert "make it illegal to include SkXfermode.h""
Mike Reed
2016-11-23
*
Revert "make it illegal to include SkXfermode.h"
Greg Daniel
2016-11-23
*
SkImageEncoder: simplify API
Hal Canary
2016-11-23
*
make it illegal to include SkXfermode.h
Mike Reed
2016-11-23
*
Revert "Initial OpenGL Image support."
Brian Salomon
2016-11-23
*
Revert "Disable error reporting for ImageStorageLoad until it can be debugged"
Brian Salomon
2016-11-23
*
Disable error reporting for ImageStorageLoad until it can be debugged
Brian Salomon
2016-11-22
*
Initial OpenGL Image support.
Brian Salomon
2016-11-22
*
Revert 248ff023 & 2cb6cb72
Hal Canary
2016-11-22
*
Fix NoGPU bot
Matt Sarett
2016-11-22
*
Add SkOverdrawCanvas to detect overdraw
Matt Sarett
2016-11-22
*
SkImageEncoder: simplify API
Hal Canary
2016-11-22
*
added support for push_constant layout
ethannicholas
2016-11-22
*
sksl programs can now directly query GLSL caps
Ethan Nicholas
2016-11-22
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Defer more renderTargetContexts in the GPU image filter paths - take 2
robertphillips
2016-11-21
*
re-land of switched skslc from std::string to SkString
Ethan Nicholas
2016-11-21
*
Support decoding images to multiple formats, depending on usage
Brian Osman
2016-11-21
*
Revert "switched skslc from std::string to SkString"
Greg Daniel
2016-11-20
*
Add test for QuickFDot6Div
Yuqian Li
2016-11-18
*
switched skslc from std::string to SkString
Ethan Nicholas
2016-11-18
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Fix computation of texture size for approximately-fit deferred proxies
Robert Phillips
2016-11-17
*
Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.
Brian Osman
2016-11-17
*
Add IORef capability to GrSurfaceProxy objects - take 2
robertphillips
2016-11-16
*
Fix mask overflow caused by edge drift
Yuqian Li
2016-11-16
*
make SkXfermode.h go away
Mike Reed
2016-11-16
*
Revert of added support for push_constant layout (patchset #7 id:140001 of ht...
egdaniel
2016-11-16
*
LinearGradientContext::shade4_clamp: fix div by 0
James Zern
2016-11-16
*
added support for push_constant layout
ethannicholas
2016-11-15
*
fuzz hang fix and pathops client debugging
Cary Clark
2016-11-15
*
Revert "Support decoding images to multiple formats, depending on usage"
Brian Osman
2016-11-15
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