| Commit message (Collapse) | Author | Age |
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unused headers and fixes a couple of bugs exposed by changing the random
number generator:
First, the function SkMatrix::getMaxStretch() had an error where it was testing
the square of a number against near-zero. This led to it occasionally taking a
cheaper but imprecise path for computing the eigenvalues of the matrix. It's
been replaced with a check against the square of SK_ScalarNearlyZero.
The second case was a failure in ClipStackTest, where it hit the rare case of
a practically empty clip stack (it has a single Union) and we set a tight
bounds. The bounds rect doesn't get set by GrReducedClip::ReduceClipStack() in
this case, so when it clips the reduced stack it's clipping against garbage,
and the resulting regions don't match. The solution is to initialize the
tightBounds rect.
git-svn-id: http://skia.googlecode.com/svn/trunk@7952 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7929 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7910 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7909 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7436045/
git-svn-id: http://skia.googlecode.com/svn/trunk@7905 2bbb7eff-a529-9590-31e7-b0007b416f81
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This changes the old method of setting vertex layout to a new one where we
specify vertex attribute data separately from attribute bindings (i.e. program
functionality). Attribute data is now set up via an array of generic attribute
types and offsets, and this is mapped to the old program functionality by
setting specific attribute indices. This allows us to create more general
inputs to shaders.
git-svn-id: http://skia.googlecode.com/svn/trunk@7899 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7896 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7892 2bbb7eff-a529-9590-31e7-b0007b416f81
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I removed unused parameters in the tests wherever it was trivial to do so. I'm trying to get the easy ones out of the way before we get into more involved discussions around this.
Review URL: https://codereview.appspot.com/7394055
git-svn-id: http://skia.googlecode.com/svn/trunk@7891 2bbb7eff-a529-9590-31e7-b0007b416f81
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This patch changes the semantics of tileWidth/Height to include the border region, and
uses an offset to take into account the fact that there is no outer border for outer
tiles. This patch also fixes a previous bug where the right column and bottom row were
considered to be included in bounds that are expressed as an SkIRect.
Companion Chromium CL required for roll: https://codereview.chromium.org/12221077/
TEST=TileGrid unit test
Review URL: https://codereview.appspot.com/7350050
git-svn-id: http://skia.googlecode.com/svn/trunk@7885 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7884 2bbb7eff-a529-9590-31e7-b0007b416f81
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The problem fixed - http://code.google.com/p/skia/issues/detail?id=940 - is that getResources will recursively obtain all child resource recursively without checking for duplicates.
If we have lots of duplicates, then we try to build a very large vector (exponential with the number of nodes usually) and sooner or later we end up using too much memory and crash.
A possible solution could have been to make sure resources do not have duplicates, but that requirement is impractical, and it this leaves the solution fragile, if there is any issue in the tree, we crash.
When we emit the pdf, the large number of duplicates is not an issue, because SkPDFCatalog::addObject will deal with duplicates.
I have run the gm with --config pdf, and the images are 100% same bits, while the pdfs have the same size but some very small changes, the order of some objects.
Review URL: https://codereview.appspot.com/6744050
git-svn-id: http://skia.googlecode.com/svn/trunk@7883 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7857 2bbb7eff-a529-9590-31e7-b0007b416f81
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files
use tmpDir in SkStream tests
git-svn-id: http://skia.googlecode.com/svn/trunk@7851 2bbb7eff-a529-9590-31e7-b0007b416f81
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triggering heap corruption on Win7, original coe review: https://codereview.appspot.com/6749054
git-svn-id: http://skia.googlecode.com/svn/trunk@7849 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7383049/
Will require rebaseline of fontscaler GM.
Must add SK_IGNORE_SUBPIXEL_AXIS_ALIGN_FIX to Chromium
until ~150 layout tests can be rebaselined.
git-svn-id: http://skia.googlecode.com/svn/trunk@7842 2bbb7eff-a529-9590-31e7-b0007b416f81
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The new pixel ref behaves similarly to SkImageRef, with some key differences:
It does not depend on the images project.
It requires an SkImageCache, which handles allocation and caching of the pixel
memory.
It takes a function signature for decoding which decodes into already allocated
pixel memory rather than into an SkBitmap.
Add two implementations of SkImageCache: SkLruImageCache and SkAshmemImageCache.
Replace SkSerializationHelpers::DecodeBitmap with SkPicture::InstallPixelRefProc,
and update sites that referenced it.
SkBitmapFactory now sets the pixel ref to a new object of the new
class SkLazyPixelRef, provided it has an SkImageCache for caching.
Provide an option to do lazy decodes in render_pictures and bench_pictures.
SkPicture:
Eliminate the default parameters in the constructor.
If a proc for decoding bitmaps is installed, use it to decode any encoded
data in subpictures.
When parsing deserializing subpictures, check for success.
When serializing subpictures, pass the picture's bitmap encoder to the
subpicture's call to serialize.
Update BitmapFactoryTest to test its new behavior.
BUG=https://code.google.com/p/skia/issues/detail?id=1008
BUG=https://code.google.com/p/skia/issues/detail?id=1009
Review URL: https://codereview.appspot.com/7060052
git-svn-id: http://skia.googlecode.com/svn/trunk@7835 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/7363046
git-svn-id: http://skia.googlecode.com/svn/trunk@7820 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7811 2bbb7eff-a529-9590-31e7-b0007b416f81
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This new changelist also introduces a new image filter called SkRectShaderImageFilter which is make to simply apply a shader on a region without using any inputs.
TEST=Added ShaderImageFilter test
Review URL: https://codereview.appspot.com/7300046
git-svn-id: http://skia.googlecode.com/svn/trunk@7808 2bbb7eff-a529-9590-31e7-b0007b416f81
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Currently we support 5 texture stages, each with 5 possible texture coordinate attributes.
However, we only ever use one explicit texture coordinate. This change removes all but one
(now named just "aTexCoord") of the possible explicit texture coordinates.
Review URL: https://codereview.appspot.com/7308094/
git-svn-id: http://skia.googlecode.com/svn/trunk@7737 2bbb7eff-a529-9590-31e7-b0007b416f81
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My implementation of the Gorilla random number test had a bug in the code used
to track the random strings -- it was masking 6 bits instead of 5, which was
throwing off the counts. No idea how this worked on every platform except
Android.
git-svn-id: http://skia.googlecode.com/svn/trunk@7731 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=jvanverth@google.com
Review URL: https://codereview.appspot.com/7306097
git-svn-id: http://skia.googlecode.com/svn/trunk@7721 2bbb7eff-a529-9590-31e7-b0007b416f81
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coverage flush to GrGLProgram.
Review URL: https://codereview.appspot.com/7322058
git-svn-id: http://skia.googlecode.com/svn/trunk@7708 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7688 2bbb7eff-a529-9590-31e7-b0007b416f81
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The purpose of this patch is to make it possible for the chromium compositor to
generate a TileGrid structure that is better suited for scaled playback.
Review URL: https://codereview.appspot.com/7300072
git-svn-id: http://skia.googlecode.com/svn/trunk@7680 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
Review URL: https://codereview.appspot.com/7320043
git-svn-id: http://skia.googlecode.com/svn/trunk@7672 2bbb7eff-a529-9590-31e7-b0007b416f81
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Unreviewed
git-svn-id: http://skia.googlecode.com/svn/trunk@7671 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7306066/
git-svn-id: http://skia.googlecode.com/svn/trunk@7670 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/7309060
git-svn-id: http://skia.googlecode.com/svn/trunk@7658 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7308063/
git-svn-id: http://skia.googlecode.com/svn/trunk@7655 2bbb7eff-a529-9590-31e7-b0007b416f81
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This CL also turns those features on by default on Android
Review URL: https://codereview.appspot.com/7313049
git-svn-id: http://skia.googlecode.com/svn/trunk@7645 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/7311055
git-svn-id: http://skia.googlecode.com/svn/trunk@7640 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7631 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6749054
git-svn-id: http://skia.googlecode.com/svn/trunk@7626 2bbb7eff-a529-9590-31e7-b0007b416f81
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Don't upload BGRA to RGBA if not supported (ES2 w/ EXT BGRA extension).
R=senorblanco@chromium.org
Review URL: https://codereview.appspot.com/7305046
git-svn-id: http://skia.googlecode.com/svn/trunk@7622 2bbb7eff-a529-9590-31e7-b0007b416f81
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behaviour remains the same: textures default to origin-TopLeft, render targets default to origin-BottomLeft, and backend textures default to origin-BottomLeft. However, the caller can override the default by setting fOrigin in GrTextureDesc, GrBackendTextureDesc or GrBackendRenderTargetDesc.
Review URL: https://codereview.appspot.com/7230049
git-svn-id: http://skia.googlecode.com/svn/trunk@7594 2bbb7eff-a529-9590-31e7-b0007b416f81
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Committed: https://code.google.com/p/skia/source/detail?r=7545
Reverted in r7571; re-opening.
Review URL: https://codereview.appspot.com/7230049
git-svn-id: http://skia.googlecode.com/svn/trunk@7592 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7578 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.chromium.org/12210002/)
git-svn-id: http://skia.googlecode.com/svn/trunk@7571 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=senorblanco@chromium.org
Review URL: https://codereview.appspot.com/7281050
git-svn-id: http://skia.googlecode.com/svn/trunk@7550 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/7230049
git-svn-id: http://skia.googlecode.com/svn/trunk@7545 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/7281046
git-svn-id: http://skia.googlecode.com/svn/trunk@7540 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7499 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7071055/
git-svn-id: http://skia.googlecode.com/svn/trunk@7496 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7249043/
git-svn-id: http://skia.googlecode.com/svn/trunk@7469 2bbb7eff-a529-9590-31e7-b0007b416f81
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gradients
Related bug: crbug.com/169602
Review URL: https://codereview.appspot.com/7220063
git-svn-id: http://skia.googlecode.com/svn/trunk@7465 2bbb7eff-a529-9590-31e7-b0007b416f81
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matrix to return.
Review URL: https://codereview.appspot.com/7231063
git-svn-id: http://skia.googlecode.com/svn/trunk@7464 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=https://code.google.com/p/chromium/issues/detail?id=172062
TEST=Pictures unit test, test_clone_empty
Review URL: https://codereview.appspot.com/7223048
git-svn-id: http://skia.googlecode.com/svn/trunk@7430 2bbb7eff-a529-9590-31e7-b0007b416f81
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This is the first step in revising vertex layouts so that the currently
installed GrEffects determine the current vertex layout.
https://codereview.appspot.com/7235051/
git-svn-id: http://skia.googlecode.com/svn/trunk@7423 2bbb7eff-a529-9590-31e7-b0007b416f81
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