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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-07 22:00:29 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-07 22:00:29 +0000
commit85983288ba8f4abc1fba4c54da827d2b089472e0 (patch)
tree3276c3ed59920948c82093c3ac9c49036b295e3c /tests
parentedbd21aa39fa706d38910bd9c14bef56c381409a (diff)
Remove compile time option to use different types for text vertices.
Review URL: https://codereview.appspot.com/7309060 git-svn-id: http://skia.googlecode.com/svn/trunk@7658 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'tests')
-rw-r--r--tests/GLProgramsTest.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 743b55447a..958da9502b 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -119,10 +119,6 @@ bool GrGpuGL::programUnitTest(int maxStages) {
int t = random_int(&random, GrDrawState::kMaxTexCoords);
pdesc.fVertexLayout |= GrDrawState::StageTexCoordVertexLayoutBit(s, t);
}
- // use text-formatted verts?
- if (random_bool(&random)) {
- pdesc.fVertexLayout |= GrDrawState::kTextFormat_VertexLayoutBit;
- }
GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
SkAutoTUnref<const GrEffectRef> effect(create_random_effect(&random,