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Commit message (
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Author
Age
*
Make header files self-sufficient
Hal Canary
2017-02-10
*
Fix int64 overflow in SkClampRange::init()
Florin Malita
2017-02-09
*
[4fGradient] Relax interval checks for SkGradientShaderBase also
Florin Malita
2017-02-09
*
re-land of skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
added support for sk_ClipDistance
Ethan Nicholas
2017-02-09
*
Re-enable processor optimization test with some fixes.
Brian Salomon
2017-02-09
*
[4fGradient] Relax interval checks
Florin Malita
2017-02-09
*
Revert "skslc type constructor cleanups"
Ethan Nicholas
2017-02-09
*
Revert "added support for sk_ClipDistance"
Ethan Nicholas
2017-02-09
*
skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
added support for sk_ClipDistance
Ethan Nicholas
2017-02-09
*
Remove use of SkSmallAllocator from all Loopers.
Herb Derby
2017-02-08
*
Revert "Revert "Disallow readPixels() conversions from untagged srcs to tagge...
Matt Sarett
2017-02-08
*
Revert "Remove asTextureRef from SkSpecialImage & update effects accordingly"
Robert Phillips
2017-02-08
*
added support for sk_VertexID
Ethan Nicholas
2017-02-07
*
Reland "Respect canvas size and frame offset in webp decoder"
Matt Sarett
2017-02-07
*
Remove asTextureRef from SkSpecialImage & update effects accordingly
Robert Phillips
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Address feedback on makeTextureImage
Brian Osman
2017-02-07
*
Revert "SkColorSpace: remove named API, add gamut API"
Matt Sarett
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Bring back SkImage::makeTextureImage
Brian Osman
2017-02-07
*
Revert "Reland "Respect canvas size and frame offset in webp decoder""
Matt Sarett
2017-02-07
*
Use SkVertices for tessellated spot and ambient shadow rendering.
Brian Salomon
2017-02-07
*
Add sk_sp make variant to SkArenaAlloc.
Herb Derby
2017-02-06
*
Revert "Added dead variable / code elimination to skslc."
Ethan Nicholas
2017-02-06
*
Have ShadowTessellators transform path; add SkShadowTessellator base class
Jim Van Verth
2017-02-06
*
Reland "Respect canvas size and frame offset in webp decoder"
Matt Sarett
2017-02-06
*
Make iOS main() functions normal.
Mike Klein
2017-02-06
*
Revert "Respect canvas size and frame offset in webp decoder"
Robert Phillips
2017-02-06
*
Respect canvas size and frame offset in webp decoder
Matt Sarett
2017-02-03
*
expose new tight-bounds method on SkPath
Mike Reed
2017-02-03
*
Make shadow tessellators fail gracefully and add unit test for this.
Brian Salomon
2017-02-03
*
experimental tight-bounds
Mike Reed
2017-02-03
*
Added dead variable / code elimination to skslc.
Ethan Nicholas
2017-02-03
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Have Vulkan advertise that compressed textures are currently unsupported
Robert Phillips
2017-02-02
*
Disable Vulkan backend in DeferredProxyTest (for now)
Robert Phillips
2017-02-01
*
Fix memory leak in DeferredProxyTest
Robert Phillips
2017-02-01
*
Expand SkImage::getTextureHandle call
Robert Phillips
2017-02-01
*
Add test for proactive proxy-creation failure
Robert Phillips
2017-02-01
*
Reduce use of SkImage_Base::peekTexture
Robert Phillips
2017-01-31
*
GIF: Only report a frame after knowing dependency
Leon Scroggins III
2017-01-30
*
Add test for outre GrSurfaceProxy requests
Robert Phillips
2017-01-30
*
Rationalize GrContext's Gr*Proxy getter naming
Robert Phillips
2017-01-30
*
Do not crash when the resources are missing
Leon Scroggins III
2017-01-30
*
Generate Android build targets for dm and nanobench
Leon Scroggins III
2017-01-27
*
Set fOptions in SkCodec::getPixels
Leon Scroggins III
2017-01-27
*
give up on big cubics (for now) and just draw a line
Mike Reed
2017-01-27
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