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Commit message (Expand)AuthorAge
* Implement SkHighContrastFilterGravatar Dominic Mazzoni2017-02-16
* return and take SkImageGenerator as unique_ptrGravatar Mike Reed2017-02-15
* Tighten up GrSurfaceProxy typingGravatar Robert Phillips2017-02-15
* GrTessellator (AA): null GrGeometryProcessor crash fix.Gravatar Stephen White2017-02-15
* Clarify when tweak alpha for coverage optimizaton can occur.Gravatar Brian Salomon2017-02-15
* Non linear blending flag for SkColorSpaceGravatar Brian Osman2017-02-15
* Rename SkConfig8888/SkPixelInfo to SkConvertPixelsGravatar Matt Sarett2017-02-15
* stop using SkScalarMulGravatar Mike Reed2017-02-14
* Remove SkSmallAllocator.Gravatar Herb Derby2017-02-14
* Make raster pipeline support all pixel conversionsGravatar Matt Sarett2017-02-14
* Remove component flags from GrPipelineInput.Gravatar Brian Salomon2017-02-14
* Remove component flags from GrXPFactory output analysis.Gravatar Brian Salomon2017-02-14
* Add preserves premul and modulate optimization to compose fragment processors.Gravatar Brian Salomon2017-02-13
* Revert "Revert "IWYU""Gravatar Mike Reed2017-02-13
* Make header files idempotent; script to checkGravatar Hal Canary2017-02-13
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Initialize test textures for ProcessorOptimizationValidationTest.Gravatar Brian Salomon2017-02-13
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Revert "IWYU"Gravatar Robert Phillips2017-02-11
* Use new fragment processor optimization queries.Gravatar Brian Salomon2017-02-10
* IWYUGravatar Mike Reed2017-02-10
* Remove SkTextureCompressor.Gravatar Herb Derby2017-02-10
* Add support for RG float texturesGravatar csmartdalton2017-02-10
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* Fix int64 overflow in SkClampRange::init()Gravatar Florin Malita2017-02-09
* [4fGradient] Relax interval checks for SkGradientShaderBase alsoGravatar Florin Malita2017-02-09
* re-land of skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* added support for sk_ClipDistanceGravatar Ethan Nicholas2017-02-09
* Re-enable processor optimization test with some fixes.Gravatar Brian Salomon2017-02-09
* [4fGradient] Relax interval checksGravatar Florin Malita2017-02-09
* Revert "skslc type constructor cleanups"Gravatar Ethan Nicholas2017-02-09
* Revert "added support for sk_ClipDistance"Gravatar Ethan Nicholas2017-02-09
* skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* added support for sk_ClipDistanceGravatar Ethan Nicholas2017-02-09
* Remove use of SkSmallAllocator from all Loopers.Gravatar Herb Derby2017-02-08
* Revert "Revert "Disallow readPixels() conversions from untagged srcs to tagge...Gravatar Matt Sarett2017-02-08
* Revert "Remove asTextureRef from SkSpecialImage & update effects accordingly"Gravatar Robert Phillips2017-02-08
* added support for sk_VertexIDGravatar Ethan Nicholas2017-02-07
* Reland "Respect canvas size and frame offset in webp decoder"Gravatar Matt Sarett2017-02-07
* Remove asTextureRef from SkSpecialImage & update effects accordinglyGravatar Robert Phillips2017-02-07
* SkColorSpace: remove named API, add gamut APIGravatar Matt Sarett2017-02-07
* Address feedback on makeTextureImageGravatar Brian Osman2017-02-07
* Revert "SkColorSpace: remove named API, add gamut API"Gravatar Matt Sarett2017-02-07
* SkColorSpace: remove named API, add gamut APIGravatar Matt Sarett2017-02-07
* Bring back SkImage::makeTextureImageGravatar Brian Osman2017-02-07
* Revert "Reland "Respect canvas size and frame offset in webp decoder""Gravatar Matt Sarett2017-02-07
* Use SkVertices for tessellated spot and ambient shadow rendering.Gravatar Brian Salomon2017-02-07
* Add sk_sp make variant to SkArenaAlloc.Gravatar Herb Derby2017-02-06
* Revert "Added dead variable / code elimination to skslc."Gravatar Ethan Nicholas2017-02-06
* Have ShadowTessellators transform path; add SkShadowTessellator base classGravatar Jim Van Verth2017-02-06