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* Avoid integer overflow in SkIcoCodec and SkImageInfoGravatar Matt Sarett2016-10-17
* Modify deferred texture image API's handling of gammaGravatar Brian Osman2016-10-17
* more skslc hardeningGravatar ethannicholas2016-10-17
* Apply correct sRGB->Linear4f conversion in SkModeColorFilterGravatar Matt Sarett2016-10-17
* Add "Narrow" RGB gamut to DMGravatar Brian Osman2016-10-17
* Revert "Avoid integer overflow in SkIcoCodec"Gravatar Matt Sarett2016-10-17
* Avoid integer overflow in SkIcoCodecGravatar Matt Sarett2016-10-17
* fix some fuzzGravatar caryclark2016-10-17
* Cache dst LUTs in SkColorSpaceXformGravatar Matt Sarett2016-10-16
* Fix bad test that was asserting on Vulkan Win10 botGravatar Brian Osman2016-10-14
* Explicit control in tools of ANGLE frontend and backendGravatar bsalomon2016-10-14
* Remove many uses of kSkia8888 and kSkiaGamma8888Gravatar Brian Osman2016-10-14
* Add NewRGB() with float gamma to SkColorSpace public APIGravatar Matt Sarett2016-10-14
* added SkSL support for mustForceNegatedAtanParamToFloat capGravatar ethannicholas2016-10-14
* added basic dataflow analysis to skslcGravatar ethannicholas2016-10-13
* remove SkErrorGravatar Mike Klein2016-10-13
* Removed makeLinearGamma() from the public API for SkColorSpaceGravatar raftias2016-10-13
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-12
* Add SkColorSpaceTransferFn to SkColorSpaceGravatar Matt Sarett2016-10-11
* implement A8 destination fast-path for SkPixelInfo::CopyPixelsGravatar lsalzman2016-10-11
* Add SkColorSpaceXform to the public APIGravatar msarett2016-10-11
* Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...Gravatar jvanverth2016-10-11
* Add SkColorSpacePrimaries to help with making D50 matricesGravatar msarett2016-10-11
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-11
* Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...Gravatar mtklein2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...Gravatar jvanverth2016-10-10
* Report 0 rowsDecoded for no rows (SkPngCodec interlaced)Gravatar scroggo2016-10-10
* Fix an assert statement in SkPngCodecGravatar scroggo2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* fix another fuzzGravatar caryclark2016-10-07
* fix fuzz bustersGravatar caryclark2016-10-07
* remove sprintfGravatar caryclark2016-10-06
* Make load4 and store4 part of SkNx properly.Gravatar Mike Klein2016-10-06
* fuzzer fixGravatar Cary Clark2016-10-06
* fix mac all buildGravatar caryclark2016-10-06
* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar reed2016-10-05
* tight bounds optimizationGravatar caryclark2016-10-05
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* validate using nx to match boundsGravatar caryclark2016-10-05
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Make test lower-level, make const_cast more visible.Gravatar Mike Klein2016-10-05
* fix fuzzGravatar Cary Clark2016-10-05
* looks like red and blue start wrong (more unit test debugging)Gravatar Mike Klein2016-10-05
* initialize result in SkRasterPipelineTest... more debuggingGravatar Mike Klein2016-10-05
* more debugging for this test.Gravatar Mike Klein2016-10-05
* Revert "Debug Mac test failure."Gravatar Mike Klein2016-10-04
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* run dean4 test everywhereGravatar Cary Clark2016-10-04