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* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Add new GrContext queries for imagability, surfacability, and max sample coun...Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Fix SkSurfaceCharacterization unit test for DDLGravatar Robert Phillips2018-02-01
* detect truncated pict streamsGravatar Mike Reed2018-02-01
* Fix DDL unit testsGravatar Robert Phillips2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* updated .fp file headersGravatar Ethan Nicholas2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Have lazy proxies keep their callbacks around and clean up their lambdas in t...Gravatar Greg Daniel2018-02-01
* Fix GrBackendTextureImageGenerator to hold context lock till all proxies are ...Gravatar Greg Daniel2018-02-01
* add saturate helper for float2int64Gravatar Mike Reed2018-01-31
* Add SkSurface_Gpu::MakeWrappedRenderTarget methodGravatar Robert Phillips2018-01-31
* Fix mock tex rt gpu mem sizeGravatar Brian Salomon2018-01-30
* SkQP: slim deps. Also skia_enable_fontmgr_emptyGravatar Hal Canary2018-01-30
* Simplify SkAnimatedImageGravatar Leon Scroggins III2018-01-30
* handle paths with degenerate verbsGravatar Mike Reed2018-01-30
* don't draw images with nonfinite dst boundsGravatar Mike Reed2018-01-30
* handle clipping large trianglesGravatar Mike Reed2018-01-30
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* check that rect is finite before jamming our boundsGravatar Mike Reed2018-01-29
* Remove Ops whose lazy proxies fail to instantiate on flushGravatar Greg Daniel2018-01-29
* Allow printf style var args for messages in REPORTER_ASSERT.Gravatar Brian Salomon2018-01-29
* add SkPicture::MakePlaceholder()Gravatar Mike Klein2018-01-28
* Revert "hide picture virtuals (no public callers)"Gravatar Mike Klein2018-01-27
* hide picture virtuals (no public callers)Gravatar Mike Reed2018-01-27
* Make SkAndroidCodec (optionally) respect originGravatar Leon Scroggins III2018-01-26
* Add SkAnimatedImage::getRepetitionCountGravatar Leon Scroggins III2018-01-26
* remove SkColorSpace_BaseGravatar Mike Klein2018-01-26
* eliminate SK_BUILD_FOR_WIN32Gravatar Mike Klein2018-01-26
* Add return value to doLazyInstantiation to know if it succeedes.Gravatar Greg Daniel2018-01-24
* Add lazy proxy's for wrapping backend texturesGravatar Greg Daniel2018-01-24
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Added bullet proofing to WrappedProxyConversionTestGravatar Robert Phillips2018-01-23
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* Make SkAnimatedImage::update return sentinel when stoppedGravatar Leon Scroggins III2018-01-23
* move the guts of SkMaskFilter.h into SkMaskFilterBase.hGravatar Mike Reed2018-01-23
* remove unneeded SkFlattenableSerializationGravatar Mike Reed2018-01-23
* IWYU -- SkShader.hGravatar Mike Reed2018-01-23
* check for huge pathsGravatar Mike Reed2018-01-22
* Make use of VkSemaphores thread safe assuming use of the same VkQueue.Gravatar Greg Daniel2018-01-22
* Set empty device clip when an image filter has zero boundsGravatar Xianzhu Wang2018-01-22
* Add SkAnimatedImage::isFinishedGravatar Leon Scroggins III2018-01-22
* Respect repetition count in SkAnimatedImageGravatar Leon Scroggins III2018-01-22
* increase alignment of half-float pixels in F16Stages testGravatar Mike Klein2018-01-22
* Move more internal methods from GrContext to GrContextPriv (take 3)Gravatar Robert Phillips2018-01-22
* Add a workaround for inaccurate interpolants on Adreno 3xx.Gravatar Brian Salomon2018-01-22
* remove unused SkRasterizerGravatar Mike Reed2018-01-21