Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Remove height functor for shadows and replace with plane equation params | Jim Van Verth | 2017-05-08 |
* | Combine the ambient and spot alphas into the base color | Jim Van Verth | 2017-05-04 |
* | make ShadowUtils unit test pass on no-GPU builds | Mike Klein | 2017-04-13 |
* | Add height function to shadow tessellators. | Jim Van Verth | 2017-03-27 |
* | Use SkVertices for tessellated spot and ambient shadow rendering. | Brian Salomon | 2017-02-07 |
* | Have ShadowTessellators transform path; add SkShadowTessellator base class | Jim Van Verth | 2017-02-06 |
* | Make shadow tessellators fail gracefully and add unit test for this. | Brian Salomon | 2017-02-03 |